Modathon

Unofficial Oblivion DLC Patches Mod

Link copied to clipboard
Unofficial Oblivion DLC Patches mod for The Elder Scrolls IV: Oblivion
Latest06 Apr 2026
Uploaded04 Apr 2026
Version26
4.44 MB
Total Files Sizes
1
Unique DLs
1
Total DLs
1
Total Files

Unofficial Oblivion DLC Patches

File Size4.44 MB
Game Image for The Elder Scrolls IV: Oblivion
Bug Fixes

The aim of this mod is to fix the bugs existing in the official mods released by Bethesda.


NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! These plugins MUST load after the DLC's that they patch; reversing this load order, or activating the UODP ESP's without the official DLC's that they patch present, can cause Oblivion to crash on launch or load of a save.


The UODP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files. If you use the UODP overtop of Unnerfed, Oblivion may crash on launch. The UODP is compatible with S.M. Plug-In Refurbish (move the S.M. ESP's after the UODP ones)


Please report any new bugs on our project bug tracker at AFK Mods


Complete changelog


Known Issues, Incompatibilities & Notes


  1. The Unofficial Oblivion DLC Patch (and anything else that uses ESP mastering/Mod De-Isolation to change the official plug-ins) is not compatible with JOG's Official Plugins Unnerfed as that mod edits the original Bethesda ESP files; using the Unofficial Oblivion DLC Patch with Unnerfed plug-ins will cause Oblivion to crash on launch. The Unofficial Oblivion DLC Patches are compatible with Oblivion DLC Delayers, as well as SM Plugins Refurbished, which does the same thing as Unnerfed but uses de-isolation instead of modifying the Bethesda files. If you use either of them, move the ESP files later than the Unofficial Oblivion DLC Patch ESP files in your load order to ensure that they work.
  2. If you use the Horse Armor Pack patch with Slof's Armored Horses, the Slof's horses' reins may disappear. Use dev_akm's compatibility patch instead.


Disclaimer


The Unofficial Oblivion DLC Patches are provided free and "as is" for use at your own risk; the creators cannot be held responsible/liable for anything that happens while using it. This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates. Feel free to host the Unofficial Oblivion DLC Patches anywhere you want but only in its original unmodified package. Please do not release your own modified versions of it, and do not release patch mods that alter it indirectly.


This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.


Credits

AlienSlof - For help with icons

Gothic251 - For the fixed icons

Wormheart - For the fixed alpha channels on the Battlehorn wine bottles

Arthmoor, Fonger, Gothic251, Leydenne, Sialivi, Tru021 and WrinklyNinja - for great beta-testing feedback.

Instructions

Installation (Wrye Bash)


1.) Copy the Unofficial Oblivion DLC Patches.7z into the folder you use for BAIN installers. The default for this would be Bethesda Softworks\Oblivion Mods\.

2.) In the Installers tab, make sure the UODP file is at the top of the package list, below the UOP and the USIP. Right click on it, select "Move To" and use slot 2.

3.) Left click on the file after it's moved. Pick the ESP options you want from the Esp/m menu. Then right click on the file and select "Install".

4.) Once installed, enable the .esp files you selected via the Mods tab. It is recommended to run LOOT at this point to verify load order placement.

5.) Make sure you've got some form of archive invalidation set. You can use Wrye Bash, OBMM, or the ArchiveInvalidation Invalidated! for this.


If you are updating the UODP from an older version, after making sure Step 2 is done, you can right click the file and select "Anneal" and it will update the files accordingly while also preserving anything later in your setup that needs to override them.


Installation (Manual Version)


1.) Extract Unofficial Oblivion DLC Patches.7z into your Bethesda Softworks\Oblivion\Data\ folder.

2.) Enable Unofficial Oblivion DLC Patches.esp files in the Oblivion launcher and the other optional plugins from the package.

3.) Make sure you've got some form of archive invalidation set. You can use Wrye Bash, OBMM, or the ArchiveInvalidation Invalidated! for this.


Manual installation of this or any other mod is STRONGLY discouraged. You should make use of Wrye Bash if at all possible. Using OBMM will work, but is not recommended. Absolutely DO NOT use Nexus Mod Manager to install this! NMM does not handle the installation of Oblivion files well and will cause things like missing meshes to crop up in your game because it seems to randomly skip files for no apparent reason.


Uninstalling (Wrye Bash)


1.) Launch Wrye Bash, go to the Installers tab.

2.) Right click on the Unofficial Oblivion DLC Patches package, select uninstall. That should be it.


Uninstalling the Unofficial Oblivion DLC Patches in the middle of a current save is not recommended. Doing so should only be done if you plan to start a new character.


Uninstalling (Manual)


1.) Use the Unofficial Oblivion DLC Patches.7z archive as a reference to what files you need to delete.


Uninstalling the Unofficial Oblivion DLC Patches in the middle of a current save is not recommended. Doing so should only be done if you plan to start a new character.

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    No, I do not wish for fixes to be uploaded even if I am retired/inactive

  • Do you allow others to upload edits to your mods as a separate mod page?

    No, I do not allow edits to my mod under any circumstances

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    No, I do not allow assets in my mod to be used under any circumstances

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

Unofficial Oblivion DLC Patches

Type: Main
Date uploaded04 Apr 2026
File Size4.44 MB
Unique DLs1
Total DLs1
Version26

Unofficial Oblivion DLC Patches 26