Modathon

Vergayun Mod

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Vergayun mod for The Elder Scrolls IV: Oblivion
Latest06 Apr 2026
Uploaded03 Apr 2026
Version2.0.3
7.19 MB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Vergayun

File Size7.19 MB
Game Image for The Elder Scrolls IV: Oblivion
Towns
Quests/Missions
Vergayun_image_0.jpeg


It's the small fishing village with the funny name!


As I was poking around in the CS, scouting locations for something to fill a hole, I took notice of a dock next to Fort Variela. I wondered if perhaps it was the footprint of something Bethesda simply left out. So I went looking for lore maps to see if anything at all was indicated there. One such map exists, and was marked with the word "Vergayun" right about where the dock is. As it turns out, an old discussion in the lore forum had taken notice of this before and concluded the name was actually added by an overzealous fan of Redguard when they extended the map for it to cover part of Cyrodiil. Well, lore correct or not, the name stuck.


Imagine my surprise when checking my load order also turned up nothing touching the two cells I wanted to use. With a name, and the site being clear, the fishing village of Vergayun is born. It consists of an inn, a farmhouse, 2 small houses on the shore, and a larger building which is being used as a warehouse. The dock area has also been cleaned up a bit to remove the broken junk that was laying around.


The inhabitants earn their living by fishing for slaughterfish, trapping mudcrabs, and harvesting clams. These are then turned into a delicious clam chowder, mudcrab stew, and slaughterfish surprise. Nobody is really sure exactly what the surprise is, and the innkeeper isn't talking!


Compatibility


This mod is a tight squeeze in between the river and UL:Dark Forest, but should pose no problems.


If you are running New Roads & Bridges Revised, load this mod after it. The combination of the two will provide a short trail up to the main road, and the view of the Great Niben Bridge will complement the village nicely.


The Midland Village mod placed a village on the exact same location as Vergayun. They are incompatible with each other and no patch will be created to resolve this.


Known Issues


The added Oblivion gate quest may not produce the proper gate. I have tried numerous ways to assure in testing that people will see the gate I intend to provide but it has proven to be impossible to force it to cooperate in a 100% reliable way. If you encounter issues with entering the Vergayun gate, feel free to report the circumstances, but keep in mind a fix may not be possible. This will only be an issue if you're already into the main quest far enough to have random gates opening and have visited the one immediately north of Fort Variela before.


Credits


Mr Siika for his cog ship.

Mikal33 for providing the mudcrab stew and clam chowder meshes, textures, and inventory icons. Also for the inn's sign.

Pacific Morrowind for providing the slaughterfish surprise mesh and texture.

All you other modders out there who left this nice cool spot alone for me :)

Kevin King - The King Things Petrock font used for the road sign. (https://www.kingthingsfonts.co.uk/fonts/fonts.htm)

Water brazier nif shader portion is derived from Real Water Mesh by Da Mage and throttlekitty. (https://www.nexusmods.com/oblivion/mods/18905/)


Disclaimer


This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

Instructions

Installation Requirements


Official Oblivion patch version 1.2.406.

OBSE 0020 or greater. (https://obse.silverlock.org/)


Strongly recommended for dialogue: Elys Silent Voice 0.93 (https://www.nexusmods.com/oblivion/mods/16622)


Installation


Copy the ESP, meshes, and textures to your Data folder. BAIN installation is recommended highly.


If you have RAEVWD or some other mod which provides LOD, run TES4LODGen to update it to include Vergayun's buildings.


Uninstallation


Delete Vergayun.esp and the associated files, being careful not to remove things needed by any of my other mods you may be using.


If you generated LOD, rerun TES4LODGen to remove the changes to the area.

Requirements

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    No, I do not wish for fixes to be uploaded even if I am retired/inactive

  • Do you allow others to upload edits to your mods as a separate mod page?

    No, I do not allow edits to my mod under any circumstances

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    No, I do not allow assets in my mod to be used under any circumstances

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

Vergayun

Type: Main
Date uploaded03 Apr 2026
File Size7.19 MB
Unique DLs0
Total DLs0
Version2.0.3

Vergayun 2.0.3