
Argonians in the swamp. Who would have thought?
Reedstand is a small Argonian settlement in Blackwood just to the north of Reedstand Cave. It isn't much, but the locals have been here for what seems like an eternity, and have come to like their isolated little portion of the swamp. There is, however, trouble brewing. An eccentric wizard has caused corruption of the local plant life and landscape. The people have tolerated this so far, but they are growing impatient.
This is yet another village mod stuffed into a small gap that doesn't appear to have been used yet. For those who say Cyrodiil is too overcrowded, be more creative, or I'll end up filling in all the spaces :)
Compatibility
No known issues at this time.
Possible conflict with anything that modifies Reedstand Cave in addition to the immediate exterior cells.
Credits
ForestDillinger - 3 second silent video plus audio effect.
Disclaimer
This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
Instructions
Requirements
* Official Oblivion Patch 1.2.0416
* OBSE v0020 or higher. (https://obse.silverlock.org/)
Installation
Copy the ESP, meshes, textures, and video folder to your Data folder. BAIN installation is recommended highly.
If you have RAEVWD or some other mod which provides LOD, run TES4LODGen to update it to include Reedstand's buildings.
Uninstallation
Delete Reedstand.esp and the associated files, being careful not to remove things needed by any of my other mods you may be using.
If you generated LOD, rerun TES4LODGen to remove the changes to the area.
Requirements
Reedstand
Reedstand 1.0.5