Modathon

Molapi Mod

Link copied to clipboard
Molapi mod for The Elder Scrolls IV: Oblivion
Latest03 Apr 2026
Uploaded02 Apr 2026
Version1.0.3
721.24 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Molapi

File Size721.24 KB
Game Image for The Elder Scrolls IV: Oblivion
Towns
Quests/Missions

Molapi is a small village built on the island just north of the city of Leyawiin. There you will find a small group of Argonians and Khajiit who are making the best of poor living conditions and oppression from the nearby city. Tensions are high, and there is an uneasy peace which is not being helped by the city watchman assigned to patrol the area.


The name Molapi was actually plucked from an unofficial map of the area that had been created by a community member, which listed the Niben River as the River Molapi - supposedly deriving from old Elsweyr maps. As seen here.


There is a quest included, which will only trigger some time after you've spoken to the village residents. Just visit once in awhile and it will start, unless the local city watch guard has been killed before the timer runs out. Be careful with your decisions during the quest - it has multiple outcomes and not all of them may be considered favorable to you.


Compatibility


Roads of Cyrodiil: Simply make sure Molapi.esp loads after Roads of Cyrodiil.esp and there should be no issues.


Fort Nova Varos: Since this is built on the same island, Molapi is not compatible with Fort Nova Varos.


Open Cities Reborn: No issues, Edits in Leyawiin do not extend this far north.


TIE: Two smugglers spawn on the island. They aren't hostile, but won't be linked with the village's activities.


Known Issues


Two guards in Leyawiin are involved in the village quest. If you cannot get the quest to advance by talking to all of the guards outdoors, make sure you have installed the Unofficial Oblivion Patch (https://www.nexusmods.com/oblivion/mods/5296). This fixes the AI routines of the two guards.


If you are for whatever reason opposed to using the UOP (!!) then you'll need to break into the barracks to find the needed guards, which may well lead to problems being able to solve the quest.


Disclaimer


This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

Instructions

Installation


Manually: Unpack everything into your Oblivion\Data directory.


BAIN use is recommended for automatic install.


If you use RAEVWD and want the new buildings to show up VWD, run TES4LODGen.


Uninstallation


Manually: Remove all files this archive contains from your Data folder.


Or uninstall via BAIN.

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    No, I do not wish for fixes to be uploaded even if I am retired/inactive

  • Do you allow others to upload edits to your mods as a separate mod page?

    No, I do not allow edits to my mod under any circumstances

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    No, I do not allow assets in my mod to be used under any circumstances

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

Molapi

Type: Main
Date uploaded02 Apr 2026
File Size721.24 KB
Unique DLs0
Total DLs0
Version1.0.3

Molapi 1.0.3