Modathon

Feldscar Mod

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Feldscar mod for The Elder Scrolls IV: Oblivion
Latest03 Apr 2026
Uploaded02 Apr 2026
Version1.0.14
34.84 MB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Feldscar

File Size34.84 MB
Game Image for The Elder Scrolls IV: Oblivion
Towns
Quests/Missions

A small Nordic village in the lower Jerall Mountains, north of the Frostcrag area. Black Rock Inn serves as the primary means of local support, while trade in hides and leather goods made in the local shop serve as their ties to the rest of Cyrodiil. They live a reasonably isolated life but welcome visitors from far away places. Some well known people have passed through on their way through the back country, as Feldscar is one of the few places to escape the biting cold of the mountains.


My Patreon Page: https://www.patreon.com/arthmoor


Compatibility


A patch is needed for Unique Landscapes: Snowdale. Without it, the entire village is floating over a large depression in the landscape.


Credits


MEO - Settlement resources used for the watchtower on the edge of the village. (https://www.nexusmods.com/oblivion/mods/20641)

Alasdair - Nordic tomb tileset. Phitt - For helping fix the tileset by flipping the collision normals. (https://www.nexusmods.com/oblivion/mods/26192)

Insanity Sorrow - Names for some of the NPCs were generated by his random name generator tool. (http://tesalliance.org/forums/index.php?/files/file/131-random-name-generator/)

DarkRider - The sign for Stronmund's Tannery.

Kevin King - The King Things Petrock font used for the Black Rock Inn sign and the Feldscar road signs. (https://www.kingthingsfonts.co.uk/fonts/fonts.htm)

themythofstrider - Nordic bearskin armor. If this attribution is not correct, please contact me so I can update it!

Dwip - For being able to unravel the rat's nest of dialogue I managed to coax the CS into making and then helping me fix it.

Also for general pre-release testing, and his handy road sign tutorial, and for, well, a lot of help and other stuff.


Disclaimer


This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.

Instructions

Installation


Copy the ESP and all folders to your Data folder.


Highly recommended to use BAIN for best resource management.


The Feldscar.bsa file should be removed once you've updated if one is present.


If you have RAEVWD or some other mod which provides LOD, run TES4LODGen to update it to include Feldscar's buildings.


In order to access some parts of this mod's content, you must disable your border regions. The best and most compatible way to do so is to open your Oblivion.ini file, usually found in My Documents\My Games\Oblivion, find the line in there called bBorderRegionsEnabled and change the value following it from a 1 to a 0. You may have already had to do this for another mod. It is strongly NOT recommended to use so-called border disabling ESP mods because they cause compatibility problems. Newer versions of Wrye Bash can also do this via the INI Tweaks menu.


Uninstallation


To uninstall, just remove the ESP and the files which were installed originally.


Highly recommended to use BAIN for best resource management.


If you generated LOD, rerun TES4LODGen to remove the changes to the area.

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    No, I do not wish for fixes to be uploaded even if I am retired/inactive

  • Do you allow others to upload edits to your mods as a separate mod page?

    No, I do not allow edits to my mod under any circumstances

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    No, I do not allow assets in my mod to be used under any circumstances

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

Feldscar

Type: Main
Date uploaded02 Apr 2026
File Size34.84 MB
Unique DLs0
Total DLs0
Version1.0.14

Feldscar 1.0.14