Modathon

Trait Starter Homes Mod

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Trait Starter Homes mod for Starfield
Latest30 Mar 2026
Uploaded02 Sep 2025
Version1.1.0
4.72 MB
Total Files Sizes
4
Unique DLs
4
Total DLs
1
Total Files

Trait Starter Homes

File Size4.72 MB
Game Image for Starfield
2
Housing
Buildings
Player Home

✧˖°・Overview & Features・°˖✧

A simple mod that adds three starter homes for the three faction traits: Freestar Collective Settler, Neon Street Rat, United Colonies Native.

The homes are in Akila City, Neon and Gagarin Landing.



✧˖°・How To Start・°˖✧

Once installed, the mod will check your current traits and based on these assigns the quest to unlock your new starter home!

This means that by default, only one home at a time will be available, based on your chosen trait! (unless you used other mods/console commands to add the other traits as well)


If you start a new game, the check will be performed once the first artifact has been delivered to Constellation.

On a New Game+, the check will be performed upon loading into your Starborn Guardian.


If you do not want to do a Unity jump or start a new game after adding one of the traits via console or mods, head into the Gameplay Options menu and look for the Trait Starter Homes: Perform Trait Check option and set it to yes.

You can also use this option to get the key to your new home without needing to deliver the first artifact to Constellation.


Each quest simply gives the key to your new home, a quest objective to direct you to it as well as adding a map marker to it. Map markers are not visible for homes you do not have access to.


✧˖°・Features・°˖✧

  1. Each home is a build area, just like vanilla player homes.
  2. Each home features two weapon racks and a single mannequin (can be swapped between female and male).
  3. Each home has a storage crate with 2500 capacity and a fridge storage with additional 200 capacity.
  4. Each home has a functional stove, weapons workbench and spacesuit workbench - these are all connected to the storage objects to allow their content to be used for crafting.
  5. All clutter and decorations are static.


✧˖°・Compatibility・°˖✧

Will conflict with other mods adding stuff to the exact same places as I added stuff to.


✧˖°・Support・°˖✧

If you run into issues or have feedback, please join my Discord server: discord.gg/qVRcJNGJ69

I am also in the official BGS Discord as well as the Starfield Modding Discord!

Instructions

I recommend using a Mod Manager like MO2 or Vortex.

If you install manually:

  1. Download and unpack the file
  2. Place DWN_TraitStarterHomes - Main.ba2 and DWN_TraitStarterHomes.esm into your Starfield/Data folder
  3. Start the game, head to the Creations menu and activate the mod under Load Order

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to upload edits to your mods as a separate mod page?

    No, I do not allow edits to my mod under any circumstances

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    No, I do not allow assets in my mod to be used under any circumstances

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

Trait Starter Homes

Type: Main
Date uploaded02 Sep 2025
File Size4.72 MB
Unique DLs4
Total DLs4
Version1.1.0

A simple mod that adds three starter homes for the three faction traits: Freestar Collective Settler, Neon Street Rat, United Colonies Native. The homes are in Akila City, Neon and Gagarin Landing.