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Kailey's Tilesheets Mod

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Kailey's Tilesheets mod for Stardew Valley
Latest01 Apr 2026
Uploaded31 Mar 2026
Version1.0.0
15.91 MB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Kailey's Tilesheets

File Size15.91 MB
Game Image for Stardew Valley
1
Tilesheet
Utilities

For players, this mod does nothing on its own.


For mod authors, use these tilesheets and add this mod as a dependency when uploading. Do not upload your mod with the tilesheets inside; the game will handle them in the same way it handles vanilla tilesheets.




Outdoor tilesheets:

  1. Earthy Recolour
  2. Starblue Valley
  3. Vibrant Pastoral Redrawn
  4. Blue Grass Recolour


Indoor tilesheets:

  1. Earthy Interiors
  2. Starblue Valley
  3. Vibrant Pastoral Redrawn
  4. Elegant Town Interior


Recolour compatibility is a palette swap only and does not use assets from the above mods. Compatibility for indoor and outdoor tilesheets can be independently overridden in the config options.


False mushrooms:

  1. Fancy Crops and Foraging
  2. Peachy Objects


Compatibility for the false mushrooms uses the relevant asset so that they can still pass as forage items, like the base-game magma caps.


If you would like to request compatibility with a recolour mod, please include a link to the mod in your comment. Not all requests are possible to fulfill based on author permissions and complexity.


If you are the author of a recolour mod and would like to extend compatibility to these tilesheets, they are editable via Content Patcher like vanilla assets. Feel free to include recoloured versions of these sheets in your mod, as long as you're using them to target this mod via Content Patcher for compatibility rather than hosting them independently. Layered Aseprite files are available on GitHub.




  1. Content Patcher
  2. SMAPI




  1. RecolourOverride: Default false. The mod will automatically detect if you have a compatible outdoor recolour and match it when this is set to false. Select Vanilla or the name of a recolour mod if you want to force a different colour scheme for outdoor tilesheets.
  2. IndoorRecolourOverride: Default false. The mod will automatically detect if you have a compatible indoor recolour and match it when this is set to false. Select Vanilla or the name of a recolour mod if you want to force a different colour scheme for indoor tilesheets.
  3. ItemRetextureOverride: Default false. The mod will automatically detect if you have a compatible object retexture and match it when this is set to false. Select Vanilla or the name of a retexture mod if you want to force a different sprite for the false mushrooms.
  4. HighContrastRuins: Overlays bright colours onto the ruins in the outdoor and mine sheets, for mod authors testing their maps. Makes it easier to see the arch and pillar components.




  1. DevilBro for the original steam asset in the top-left of the animations sheet. I interpolated the animation to double the number of frames (by hand).
  2. Aimon111 for the mushroom assets used for compatibility with Fancy Crops and Foraging .
  3. Peachitto for the mushroom assets used for compatibility with Peachy Objects .


Instructions

  1. Install SMAPI and Content Patcher.
  2. Unzip [CP] On Wednesdays We Wear Pink into Stardew Valley/Mods.


For players, this mod does nothing on its own.


For mod authors, use these tilesheets and add this mod as a dependency when uploading. Do not upload your mod with the tilesheets inside; the game will handle them in the same way it handles vanilla tilesheets.

Requirements

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Yes, no need to contact me first. Earning GGP is allowed

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

Kailey's Tilesheets

Type: Main
Date uploaded31 Mar 2026
File Size15.91 MB
Unique DLs0
Total DLs0
Version1.0.0

Asset pack for modders featuring standardized & expanded mine tilesheets, ruins, modular furniture, food, frogs, various mushrooms, and more.