For players, this mod does nothing on its own.
For mod authors, use these tilesheets and add this mod as a dependency when uploading. Do not upload your mod with the tilesheets inside; the game will handle them in the same way it handles vanilla tilesheets.

Outdoor tilesheets:
Indoor tilesheets:
Recolour compatibility is a palette swap only and does not use assets from the above mods. Compatibility for indoor and outdoor tilesheets can be independently overridden in the config options.
False mushrooms:
Compatibility for the false mushrooms uses the relevant asset so that they can still pass as forage items, like the base-game magma caps.
If you would like to request compatibility with a recolour mod, please include a link to the mod in your comment. Not all requests are possible to fulfill based on author permissions and complexity.
If you are the author of a recolour mod and would like to extend compatibility to these tilesheets, they are editable via Content Patcher like vanilla assets. Feel free to include recoloured versions of these sheets in your mod, as long as you're using them to target this mod via Content Patcher for compatibility rather than hosting them independently. Layered Aseprite files are available on GitHub.

- Content Patcher
- SMAPI

- RecolourOverride: Default false. The mod will automatically detect if you have a compatible outdoor recolour and match it when this is set to false. Select Vanilla or the name of a recolour mod if you want to force a different colour scheme for outdoor tilesheets.
- IndoorRecolourOverride: Default false. The mod will automatically detect if you have a compatible indoor recolour and match it when this is set to false. Select Vanilla or the name of a recolour mod if you want to force a different colour scheme for indoor tilesheets.
- ItemRetextureOverride: Default false. The mod will automatically detect if you have a compatible object retexture and match it when this is set to false. Select Vanilla or the name of a retexture mod if you want to force a different sprite for the false mushrooms.
- HighContrastRuins: Overlays bright colours onto the ruins in the outdoor and mine sheets, for mod authors testing their maps. Makes it easier to see the arch and pillar components.

- DevilBro for the original steam asset in the top-left of the animations sheet. I interpolated the animation to double the number of frames (by hand).
- Aimon111 for the mushroom assets used for compatibility with Fancy Crops and Foraging .
- Peachitto for the mushroom assets used for compatibility with Peachy Objects .
Instructions
- Install SMAPI and Content Patcher.
- Unzip [CP] On Wednesdays We Wear Pink into Stardew Valley/Mods.
For players, this mod does nothing on its own.
For mod authors, use these tilesheets and add this mod as a dependency when uploading. Do not upload your mod with the tilesheets inside; the game will handle them in the same way it handles vanilla tilesheets.
Requirements
Kailey's Tilesheets
Asset pack for modders featuring standardized & expanded mine tilesheets, ruins, modular furniture, food, frogs, various mushrooms, and more.