Modathon

Attribute Tweaks (NVSE) Mod

Link copied to clipboard
Attribute Tweaks (NVSE) mod for Fallout: New Vegas
Uploaded13 Apr 2026
Version1.1
752.21 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Attribute Tweaks (NVSE)

File Size752.21 KB
Game Image for Fallout: New Vegas
2

This mod adds additional adjustments to certain SPECIALs that are commonly considered lacking or underutilized.


The core mod's features are as follows:

• Strength weapon requirements now matter on melee and unarmed weapons, with the damage being slightly reduced for each point of Strength under the req the attacker is.

• Strength now determines explosion knockdown chance and melee knockback distance. Moved from Agility.

• Perception now modifies Critical Hit Damage, ±10% per-PER.

• Perception now modifies V.A.T.S. chance, ±4% per-PER.

• Endurance temporary adjustments now modify max Hit Points (Radiation is Actually Dangerous natively now)

• Charisma now modifies the difficulty of all Speech and Barter checks based on the Intelligence of the opposing NPC.

• Charisma now (optionally) reduces the infamy and fame gained, when having higher and lower values respectively.

• Intelligence now modifies combat XP gain, ±10% per-INT. Optionally can modify ALL XP gained by ±5% per-INT.

• Intelligence now modifies V.A.T.S. cost, by ±4% per-INT

• Agility no longer effects explosion knockdowns and melee knockback.


• Repair now increases equipment degradation with less than 33 skill, and reduces degradation when skill is greater than 33 (up to -50% degradation speed).

• All other skills will be looked up in a future update.


Additionally, the esp config comes with additional opt-in adjustments to vanilla values:

• Hit Points from END now only scales from 110 to 200 (down from 120 to 300).

• Carry Weight from STR now scales from 120 to 300 (expanded from 160 to 250).

• Action Points from AGL now scales from 56 to 110 (expanded from 68 to 95).

• Reload and draw time from AGL now scales from +25% to -20% (condensed from +67% to -33%) (and yes I know those aren't the settings values but speed mult is the divisor).

• Melee damage bonus from STR now requires 6 or more STR, and Unarmed damage bonus now scales from +1 to +10 (up from +0.5 to +5.5).



Recommended Mods + Tweaks:

More Charisma Checks

Retroactive Intelligence Implant

Stewie's Tweaks and Engine Fixes

• Twerks — No Skill Tags (for a better roleplay dialogue experience)

• Twerks — Crit Chance Ignores Fire Rate (so automatic weapons have Crit Chance per-hit, instead of per-second while semi-autos have per-hit)

• Twerks — Strength-based Explosion Knockdown Chance (if you don't use this very intrusive mod)

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Only if you contact me to ask for permission first

  • Do you allow translations for your mod?

    Only if you contact me to ask permission first

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    Only if you contact me to ask permission first

Attribute Tweaks (NVSE)

Type: Main
Date uploaded13 Apr 2026
File Size752.21 KB
Unique DLs0
Total DLs0
Version1.1

Main file.