Replaces all vanilla Legion armors, adds a voiced Legion companion, creates new classes, upgrades some Legion NPCs, and more!
This mod is an OG of faction overhauls and armor mashups. I'm flattered by its original reception, and if anyone still has interest in it. It was my first large mod project and it reflects the learning and experience I still needed to gain as a modder. I think this mod paved the way for superior mods, but for anyone who still has an interest in it, feel free to modify these files as much as you like. Consider it an open resource. Happy gaming!
Intro
Thank you for checking out Caesar's New Regime! This mod aims to expand and overhaul the Legion into the faction it was meant to be.
This is not just for Legion players though!! Not by any means. If you're an NCR player, or anyone who kills the Legion, this mod aims to give you better targets. You will feel more accomplished after fighting this Legion; I think an important part of establishing a hero character in a video game is overcoming an enemy that seemed unbeatable. If you're a Legion player, I hope this will make you proud.
Table of Contents
1. Credits (because these deserve to be first)
2. Description and Features
3. Location
4. Bugs
5. FAQ
6. Requirements/Conflicts
7. Future Plans
8. Permissions
1) Credits (In no order)
- Weijiesen for texture help
- Scottmack for his work on the Underground and player home.
- KOR for the Knight Hunter body (the Explorers of this mod) and holster gear (used on the elites, Dead Sea, and modified for Achilles)
- Geonox for his restored riot armor (mixed in Aurelius' and Silus' centurion armor) and the fur collar in the huntress/Caesar armor
- Hedszot for work from his previous overhaul mod
- CaBaL for textures on the Legion Power Armor
- TG for the Prime helmet (though I didn't realize before my version was complete, TG also made a riot scutum)
- Rocket Lombax for the Brawler body type (used on the Juggernauts and Otho)
- lautasantenni for the hellfire leather armor and the pauldrons for the Legate
- Caprius for the Companion Creation guide (used to create Achilles)
- AlexanderJVelicky for help with .lip files (though they are not yet used in the beta version of this file)
- CaesarInvictus for the metal armor texture (the Legion Arena Armor)
- Bingles for the Shishkebab Mk II (the weapon of Brutal Juggernauts)
- BoilingOil for the Edge of Eli (Liberator)
- Ryss5an for the Blade of the North (Achilles melee weapon)
- Flamenx01, InfinityWulf, and everyone else who has reported bugs. The most recent patch has brought us a long way from the initial release, and it's because of their help!
- RickerHK for identifying the errors in Achilles that caused his initial bugs with firing and waiting.
- Tumbajamba for his resources used for the Centurion Mk. II armor.
- Quetzlsacatanango for the models used for Gabriel
- Skarmonyx for the behemoth textures.
- Four of the Legion helmets use models I purchased from turbosquid.com along with a standard royalty free license.
If I've forgotten anyone or anything else, I'm very sorry and it was not my intent. Please let me know so I can give proper credit.
I felt it was important to use some of the work of other authors who have worked on the Legion. Because this is a replacer, I do not want it to render their work obsolete. Also, their work helped provide inspiration for this one, so I want to give them a special nod. This is why the base armor of Hedszot's overhaul is the basis of the recruit in CNR, CaesarInvictus' metal armor retexture is the armor worn in the Legion arena, KORs' Knight Hunter armor is the Legion explorer, Tumbajamba's resources were used for the centurions, and TG's Legion helmet is the CNR Prime helmet. This mod wouldn't be what it is without their hard work and the help of all authors listed in the credits.
2. Description and Features
When I played New Vegas for the first time, I was left with the distinct impression that the Legion should have been much more fierce. I was able to kill Vulpes and his buddies in Nipton the first time I saw them; I was able to march into the Fort and kill everyone; I was able to kill the Legate with a single headshot. All of these things made them seem like quite weak enemies, and that's before you look at their gear!
Let's face it--the Legion just doesn't look tough running around in skirts, football pads, and ugly helmets (with or without the feathers). However, the Legion almost defeated the NCR at the first battle for Hoover Dam, and they've got everyone on the west side of the Colorado scared they'll finish the job the second time. But how? As they are, they're target practice for NCR rangers and snipers. The Legion needed a new look. That's why I created this file.
What this mod does: It replaces all vanilla Legion armors, creates a few new classes, edits some weapon lists, adds a voiced companion--Achilles--in the Legion safehouse, alters the faces of some prominent Legion NPCs, turns some Legion NPCs into mini-bosses (Otho, Alexus, Dead Sea), and adds some extra unique gear. The armors of Aurelius and Silus are now unique, for example.
What this mod does not do: It doesn't add many Legion NPCs and it doesn't account for other mods such as AWOP that introduce new Legion classes.
3. Location
This is a replacer mod! So everything is spread around. But here are some things to note...
- All the old Legion armors are in a dumpster next to the Legion safehouse in case you're feeling nostalgic.
- Inside the safehouse are playable juggernaut armors. They're not lootable from corpses.
- If you really want to try on everything, toggle clipping off and walk through the flag upstairs in the Legion safehouse. The floorsafe I dropped everything in for debugging purposes is right there.
4. Bugs
This is just coming out of beta so some bugs may persist. Please report anything you find! Here's what to expect though...
- There are not yet lip files for Achilles so I've created a non-playable mask for him to wear even if you remove the helmet.
- There are some minor clipping issues with the armors, but these are mostly leftover from the vanilla armors themselves.
- The underground area is not complete yet. You can poke your head inside and see what's going on, but it will be greatly expanded.
5. FAQ
Q: Will this mod conflict with other popular mods like Project Nevada, Lings, or Fallout Redesigned?
A: The visor overlays of Project Nevada correspond to the old helmets so there isn't complete consistency in that regard, but there is no real conflict in gameplay. Fallout Redesigned mostly affects other NPCs than the ones changed in this mod. Some have reported difficulty running this mod with Lings though. Flamenx01 has reported that loading CNR after Lings in your load order can fix things. If not, you can PM him for instruction on another way to resolve Lings compatibility issues.
Q: Is that a behemoth in the main picture?
A: Yes it sure is. He is found caged in the Legion underground. Hopefully when this mod moves to 1.0, he will be found storming the Dam at the Second Battle for Hoover Dam.
Q: Will this mod conflict with your Legion Power Armor mod?
A: There were two parts to that mod. The first is that of the Legion Power Armor itself. I didn't touch that. It's still in the same unmoved crate in the safehouse, even though everything else has moved around it. For the small replacer files in the Legion Power Armor, yes, this mod should negate those changes in favor of the new and improved CNR armors. I suggest just not using that esp at all.
Q: Love the new armours! Can you remove the faction status script?
A: Already done! It is worth noting that the faction status scripts have instead been applied to the helmets and removed from the armours. This always made more sense to me. If you've got a reputation with a certain faction, the only way they're going to mistake you for a member of another faction is if they can't see your face!
Q: Why is the vendor in the Underground based on the Resident Evil 4 merchant?
A: When it comes to a Legion vendor, it seems there should be no one to sell Legion armor. That gear would be issued only and unavailable for purchase. The Legion would just take whatever someone else would buy with caps anyway.
So, rather than another dull Dale Barton, I picked a favorite character of mine from another one of my favorite games. The RE4 merchant could always find a way to get to you in that game, so what's stopping him from finding the Courier (other than a few hundred years)? This serves no real lore purpose, but it's not as if it's exactly anti-lore either. This decision was really just a personal touch of mine because I like the character.
6. Requirements/ Conflicts
This files requires you to own Dead Money, Honest Hearts, and Lonesome Road. If you don't have these, activate the CNR_BetaNODLC.esp instead of the other.
Also, for the male bodies, you will need Breeze's male body replacer. It's worth the download if you don't have it already. If you don't use it, the exposed portions of skin on the explorer and juggernauts will look funky. I'm looking into patches for those of you who uses Roberts or vanilla bodies.
This mod will conflict with some other mods that alter NPCs such as Lings. Just make sure to adjust your load order properly and use FNVedit to make a merged patch if necessary.
7. Future Plans
None
8. Permissions
Any original work I've done is free to use. However, you cannot use the models for the recruit helmet, Otho's helmet, the spartan helmet used for Dead Sea and Severus, or the Elite helmet. These are models that I purchased. I own the right to share them here, however, you do not own the right to redistribute them. I also don't have the right to grant you permission to use them, so don't bother asking.
The rest of the mods I utilized resources from were all posted with open permissions. So just let the authors know you appreciate their work.
Instructions
drag and drop, or use your preferred mod manager
Main File
Main file. All you need. Optional Patches available.
Mission Mojave patch
For Mission Mojave users
No DLC Requirements
patch for anyone without the DLCs
Vanilla Body Patch
patch for vanilla bodies