Overview:
Vanilla melee weapon durability values are all over the place. This tiny file sets them via scriptrunner to a more natural gradient.
Created for use with Forced Entry for those not using SWEEP.
Values taken from Vanilla SWEEP.
Requirements:
Installation:
Regular installation.
Sweet Mod Interactions:
Functionally included in Vanilla SWEEP.
Load Order:
Irrelevant.
Patches:
Non NV/TTW weapons will not be patched in this method. This is just a stopgap file to make the Forced Entry tuning work better when not used with my mod suite.
Bugs:
Please report bugs in the bugs tab, not the posts. I get a notification when bugs are reported, but I have too many mods to keep up on the posts on all of them routinely.
Questions:
Scriptrunner?
Has to be a plugin - there is no way to get a scriptrunner to run at the main menu, and if the script runs in gamemode it'll result in weapons loading in with default durability and then having the cap increased or reduced, which skews the current health of any currently existing instances of each weapon.
Permissions:
Do whatever.
Support:
If you'd like to support my modding work or say thanks, feel free to donate here at Ko-Fi.
Instructions
Installation:
Regular installation.
Requirements
Better Melee Durability TTW Version
See installation instructions
Better Melee Durability NV Version
See installation instructions