Overview:
This mod was created as an alternative to Famine and Unfound Loot, so that I had a file that accomplishes a similar goal, but with the capacity to freely create the various options and methods that I want from this type of mod, and provide open permissions for interaction/patching/copying/etc.
Features:
Loot removal chance can be configured based on the following factors:
- Placed in the world vs. in a container vs. on a body
- Food
- Water
- Aid item
- Magazine
- Book
- Misc item
- Armor
- Weapon
- Throwable explosive
- Non-armed mines
- Thrown melee weapon
- Energy weapon ammo
- Ballistic ammo
- Explosive ammo
- Ammo removal can be configured as a binary - when the binary toggle is turned on, ammo stacks will either be removed in their entirety or not at all, rather than having their total count reduced. This will result in you finding larger amounts of ammo less frequently, rather than a few bullets all the time.
- Current player level
- Container lock level
- Player luck
- When not removed, armor and weapon durability will be adjusted. The max and calculated condition values can be configured for world placements, in containers, and on bodies.
- Worldspaces and specific mods can have their overall loot levels adjusted directly.
- Items and containers can be given explicit rarity values that override all other calculations.
- Unique items will be excluded from removal.
- If you ever need to retrieve an item that has been lost, use DummiRef.OpenTeammateContainer 1 in the console.
Customization:
Inis can be placed in a Sweet Scarcity folder inside a config folder to have the mod assign custom values. These files are read alphabetically, and the last alphabetized file will apply its values last.
Requirements:
Installation:
Regular installation.
Install the config ini on first install. It is separate to avoid overwriting your changes.
Please endorse and vote if you appreciate the mod.
Mid-save installation is not supported! Doing so will result in stored gear in player homes or anywhere that items have been manually stored being subject to the system upon cell revisitation for the first time after installation.
Sweet Mod Interactions:
Various items from my mods, such as Steroids, mine and grenade shells, and bypass tools have custom values established in the default Sweet Scarcity Custom Default.ini. The values for other base game items there are balanced for my Core series:
Load Order:
Irrelevant.
Compatibility:
Should be compatible with anything that doesn't try to do the same thing.
To mark an item or container to not be touched by this system, simply add the No AI Acquire flag to the placement in the GECK or FNVEdit.
Limitations:
Each of the pickable plant activator scripts had to be overwritten. The way they are scripted disallows the option to handle this by script without touching them. Mods which touch these scripts, such as those that make Survival skill provide more items will overwrite or be overwritten.
Bugs:
Please report bugs in the bugs tab, not the posts. I get a notification when bugs are reported, but I have too many mods to keep up on the posts on all of them routinely.
Questions:
Please make an MCM for this? This is too much to handle in an .ini.
Absolutely not. MCMs are a waste of my time that could be better used elsewhere. I will be pinning this question/answer in the posts section and moving any requests for such to a bug post purgatory.
There are too many options!
I've spent a lot of time playing with the default values and think they work well, so you can leave them be, use someone else's preset, or just use Famine or Unfound Loot. Nothing wrong with that at all.
Permissions:
Do whatever.
Literally, do anything you want to with this file. Alter it, patch it, copy it, anything you want, doesn't matter to me in the least.
Credits:
FinalCatalyst helped out with a large number of fixes. Thanks!
Support:
If you'd like to support my modding work or say thanks, feel free to donate here at Ko-Fi.
Instructions
Installation:
Regular installation.
Install the config ini on first install. It is separate to avoid overwriting your changes.
Please endorse and vote if you appreciate the mod.
Mid-save installation is not supported! Doing so will result in stored gear in player homes or anywhere that items have been manually stored being subject to the system upon cell revisitation for the first time after installation.
Requirements
Sweet Scarcity - Default Config
You need this and the main file
Sweet Scarcity - NV
You need the config file
Sweet Scarcity - TTW
You need this and the config file
Lightweight Leather Armor Config File
This file makes the lightweight leather preorder armor not get touched, for those who do not have a mod making it a generic armor