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Installation:
Install this file.
If you aren't using the Big Guns Reversion patch, turn bEnableBigGunsSkill to 1 in the JIP ini.
The JIP uNPCPerks setting must be set to 1 specifically. This is important for various balancing aspects, most importantly the DT penetration change of energy weapons. Problems can arise when this setting is set to 2, and I recommend that it always be set to 1 and never 2.
Mid-game installation is fine, though you may experience some quirks, like being able to acquire second copies of GRA uniques, or being further along in weapon progression and having things revert to an earlier state of progression, like the Gun Runners' stock reverting to lower tier stock after it resets.
If using STARS, DMT or AGE, grab the patches available for them. If you use the Big Guns Reversion patch, use the No Big Guns version of the AGE patch if you use AGE.
The DMT patch does not yet integrate the weapons outside DMT, it just adjusts their stats to be in line with SWEEP.
Distributed weapons, fixed 45 ammo vending recipe giving 9mm
No longer Big Guns reversion relevant in any way
Very important, blocks NVAO scripted fire rate changes that compromise my balance
This is a small patch for some leveled list conflicts with STARS. The patched entries here can be copied into any other esp safely.
This is the patch that reverts the weapons which use Big Guns to their original NV skill types.
Simply redoes the weapon leveled lists for the enemies for better tuning with the changes here
For users of wasteland starting gear dc, this patch changes the ammo provided with the ".32" rifle to 5.56