Overview:
The entire Point Lookout DLC has been rebalanced for an early/mid-DC experience, more similar to Honest Hearts than, say, Lonesome Road. This includes its weapons.
This used to be part of EDGE - it has been removed from EDGE and made standalone here for easier requirement for other mods like SWEEP which want to give the included weapons more reasonable balancing.
Features:
- Mirelurk kings lose the ability to fire their head beam if their head is crippled.
- All NPC bonus damage has been completely removed.
- Creatures' health and damage values have been hugely nerfed - reavers are still spicy characters though.
- Energy weapons have been removed from PL bandits, but robots have been added to the encounter list in PL to replenish your EW ammo stock.
- The double barreled shotgun has had its projectile count fixed, and it's been tweaked to be a more legitimate competitor to the sawed off shotgun.
- The Gray Matters perk has been fixed to only provide -25% head damage, instead of -75%.
- Bandits have a much greater variety of weaponry, and their highly powered weapons have been switched to higher levels specifically.
- The XP reward for completion of A Meeting of the Minds has been increased from 300 XP to 500/750 XP. (+250 xp for killing both characters)
- A new perk is granted for siding with Calvert, Cranial Contusion, which grants +5% crit. chance when targeting the head in VATS.
- Panada has been made a much better merchant, with guaranteed access to the PL weapon mods, and a workbench and reloading bench have been added to her shop.
- Panada has also been made much more capable of defending herself, given a weapon, and her robot has been buffed, implying that she improved it herself to serve as a better bodyguard.
- A new autopsy opportunity has been provided, which allows Medicine 30 players to use a set of most of the surgical supplies to gain a perk granting bonus damage dealt to the head of swampfolk, and reduced limb damage when fighting them, along with some XP.
- Spooky portraits have been added to Blackhall Manor. One is exclusive to Wild Wasteland.
- Point Lookout - Cellar Home TTW has been included. The key is purchased from Panada.
- Lakelurks have been added to spawns for variety.
- Swamplurk Queen fatigue has been set much higher, to prevent them from getting knocked out by ghouls if creature fatigue damage is enabled.
Customization:
None.
Requirements:
Installation:
Regular installation.
Should be fine to install mid-save, but I can't guarantee perfect behavior in that case.
Compatibility:
Most changes have been done by hard edit. Checking for conflicts and manually patching in Edit is highly recommended.
Bugs:
Please post bugs in the bugs tab, not the posts. I get a notification when bugs are posted, but I have too many mods to keep up on the posts on all of them routinely.
Under The Hood:
There's a lot of stuff that still has EDGE as a prefix in here - I don't care to bother going around changing all the IDs.
Questions:
Any more content planned in the future?
Not at the moment.
Credits:
An icon from Project FNVIcons was used here via the CPI v4 Modders' Resources.
Permissions:
Do whatever.
Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.
Instructions
Installation:
Regular installation.
Requirements
LLPL
See installation instructions