Modathon

Basic Retrievable Throwables Mod

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Basic Retrievable Throwables mod for Fallout: New Vegas
Latest23 Mar 2026
Uploaded21 Mar 2026
Version1.01
443 B
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Basic Retrievable Throwables

File Size443 B
Game Image for Fallout: New Vegas
3
Balancing
Gameplay

Overview:

This tiny esp-free file will simply add any throwable weapon which hits a target to the target's inventory.


This does not add the ability to retrieve projectiles which hit walls or floors or whatever. If you want that, use the excellent Retrievable Throwables Reforged.


By default, this does not cover OWB's throwing proton axes. I prefer those to be consumed due to the nature of their being high tech and carrying an electric charge, which implies to me that their charge is dispersed on hit and they are therefore no longer dangerous or useful.


This will apply to the player when hit by throwing weapons, though it won't say the "___ added" corner message.


Customization:

To enable retrieval of proton axes, simply remove the ; before the two lines in the text file that coordinate to those two weapons.


To provide this functionality to mod-added throwables, simply duplicate one of the existing lines, and change the

"second"::WeapNVThrowingKnife

to

"second"::WeapShuriken

or whatever the editor ID for the weapon you want is.


Requirements:

xNVSE

JIP LN

Johnny Guitar


Installation:

Regular installation.


Patches:

DMT is automatically patched by default if it is loaded.


Limitations:

NPCs may immediately switch to a throwing weapon that they've been hit with and throw it back. On one hand, this is fun and hilarious. On the other hand, it's a little goofy. I may try to adjust things so that the throwable weapons are added on death or when combat ends, but that may not work out, and I may not bother.


I originally considered having only hits which penetrate DT add the weapon to the target, but this both doesn't make much sense, and it also didn't wanna cooperate with me, so I removed that factor.


Bugs:

Please post bugs in the bugs tab, not the posts. I get a notification when bugs are posted, but I have too many mods to keep up on the posts on all of them routinely.


Questions:

Why use this when there's fancier ones that let you pick up weapons that hit non-targets and stuff?

Cause I just prefer this implementation. Some of the features on the other contemporaries don't suit my tastes, and this mod is esp-free, so there's some slightly different appeal there.

Patch for ___ mod?

I explained how you can do that yourself above.


Permissions:

Do whatever.


Support:

If you'd like to support my modding work or say thanks, feel free to donate here at Ko-Fi.

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Yes, no need to contact me first. Earning GGP is allowed

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

Basic Retrievable Throwables

Type: Main
Date uploaded21 Mar 2026
File Size443 B
Unique DLs0
Total DLs0
Version1.01

Updated for DMT 12 DO NOT UPDATE IF YOU'RE NOT ON DMT 12+