Overview:
This is a simple set of tweaks to change Classic Fallout Weapons Remastered's DKS Sniper Rifle's 5.56 chambering results in a substantially lower damage-per-round than a .308 sniper rifle (especially with TTW's increase to the damage of .308 weapons), I wanted to switch it's suppressor mod to a rate of fire increase. The included mesh/texture overwrites and scriptrunner will change the suppressor mod to instead use the service rifle's upgraded springs mod, change the yellow on the gun to orange, darken the divets along the barrel, and change the mod effect to increase the rate of fire substantially.
Requirements:
Classic Fallout Weapons Remastered
Installation:
Regular installation. Ensure that CFWR is overwritten.
Permissions:
Do whatever.
Support:
If you'd like to support my modding work or say thanks, feel free to donate here at Ko-Fi.
Instructions
Installation:
Regular installation. Ensure that CFWR is overwritten.
Requirements
DKS Magnetic Action
See installation instructions