Modathon

Traps Tweaks - Traps Use Other Skills Mod

Link copied to clipboard
Traps Tweaks - Traps Use Other Skills mod for Fallout: New Vegas
Latest16 Mar 2026
Uploaded15 Mar 2026
Version3.0
27.87 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
2
Total Files

Trap Tweaks NV

File Size13.36 KB
Game Image for Fallout: New Vegas
3
Gameplay

Overview:

All traps simply disarm themselves immediately if you pass the check.

Traps can no longer be rearmed because doing so is an incredibly rare use case and I didn't want to bother with the scripting.

There is no longer a successful trap disarming message. You have eyes and ears, after all.

Each trap's skill requirement has been balanced based on how difficult I believe it would be to handle each trap.

The XP reward for each trap is configurable. The default amount is equal to how much skill is required to disarm them.

Bear traps now have their damage reduced properly by DT and DR.


Features:

  1. Trapped toilet (who even came across these lol) skill check changed to Science 35.
  2. Pressure plates require Survival 30.
  3. Bear traps require Survival 40. They can also no longer be rearmed. This is relatively high for the most common non-mine trap in the game, but you can shoot them to disarm them or drop an item on them if you don't have the skill.
  4. Tripwires require Survival 35.
  5. Single shotgun traps require Survival 25.
  6. Pitching machine traps require Survival 15 cause they're stupid and they don't matter.
  7. Buried mines require Explosives 50.
  8. Trapped mailboxes have been changed to Science 25 due to their antenna. They can also no longer be rearmed.
  9. Grenade bouquets require Explosives 45.
  10. Trapped terminals require Science 50. They can no longer be rearmed.
  11. Baby carriages require Science 40.
  12. The Lonesome Road laser tripwires didn't have a skill check in the first place, so I left them alone, other than reducing their XP reward to 25.
  13. TTW combat shotgun traps require Survival 45. They no longer grant MFC, cause that was always weird, and they fire four times if triggered.


Requirements:

xNVSE

JIP LN

Johnny Guitar


Installation:

Regular installation. If you find that some of these traits are not applying as detailed, move the esp lower in your load order.


Patches:

I don't know of any mods that need patches. Feel free to mention any you know of, and if I like them, I may patch for them.


Compatibility:

Included in EDGE V7+


Under The Hood:

All checks simply use values I set manually in the scripts instead of referencing other script variables, cause I didn't wanna bother with that junk. As such, changes to the base game locations where XP values are stored for trap disarming will not do anything with this mod installed.


Questions:

Why did you touch the traps that already used Explosives?

To have a cohesive set of modifications to traps that are tuned the way I want across the system, and to skip the disarming message.


Permissions:

Do whatever.


Support:

If you'd like to support my modding work or say thanks, feel free to donate here at Ko-Fi.

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Yes, no need to contact me first. Earning GGP is allowed

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

Trap Tweaks NV

Type: Main
Date uploaded15 Mar 2026
File Size13.36 KB
Unique DLs0
Total DLs0
Version3.0

See installation instructions

Trap Tweaks TTW

Type: Main
Date uploaded15 Mar 2026
File Size14.51 KB
Unique DLs0
Total DLs0
Version3.0

See installation instructions