Overview:
This is a uniquely colored variant of Lonesome Road's Nail Gun, that functions about the same as the automatic vanilla Nail Gun. This is designed to to complement EDGE TTW, Nail Gun Semi Auto Rework, or any other mod that makes the Nail Gun function rationally, in semi-auto, as an early game weapon.
It can be found on a shelf at the Hopeville Missile Base HQ.
Special thanks to Matt of the TTW discord for fixing my normal map!
Requirements:
Installation:
Regular installation.
There's also now an optional file that provides kNVSE animations by Johnsonn to the new and regular nail guns.
Compatibility:
Compatible with TTW 3.3
Internally patched for S6S Perks
Questions:
Make a version that's buffed from the vanilla nail gun for people that leave it as is?
No.
I liked the nail gun like it was, Anthony House was crazy and it made sense with the lore.
I don't care, it was stupid. Nobody's gonna use a nail gun that's fully automatic for actual carpentry or other work.
Credits:
ItsMeJesusHChrist supplied the modder's resources used for this page's images.
PrinceMinusA's excellent Nail Gun Retexture was used as the base.
The included mesh was from WMIM/TTW.
Permissions:
Do whatever.
Support:
If you'd like to support my modding work or say thanks, feel free to donate here at Ko-Fi.
Instructions
Installation:
Regular installation.
There's also now an optional file that provides kNVSE animations by Johnsonn to the new and regular nail guns.
Requirements
Unique Nail Gun
See installation instructions