Modathon

Melee Hitstop Effects Mod

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Melee Hitstop Effects mod for Fallout: New Vegas
Latest16 Mar 2026
Uploaded14 Mar 2026
Version3.09
3.35 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Melee Hitstop Effects

File Size3.35 KB
Game Image for Fallout: New Vegas
3
Visual
Visual Effects/Particles

Overview:

This mod adds hitstop for melee weapons, by slowing down gametime to .1 for an amount of time, then restoring it. Sounds still play normally, and the time before returning to full speed is configurable.

You can also have a small image modifier applied with some blur to make the effect more prominent.

The amount of time for the slowdown is user configurable. The default value is tuned for ~60 fps.

You can configure the mod from inside the game. Put "call HitstopHelp" into the console (without the quotes) to see the commands to change things via the console. These commands will write to your ini, so you can perform all your configurations from in the game and see them saved permanently.




Version 1.0 Video


Requirements:

xNVSE

JIP LN

Johnny Guitar

yGTM is required.


Installation:

Regular installation.

Reset your ini options each update.

Please endorse and vote for the mod if you like it.


Compatibility:

This only applies when a weapon in the WeaponListMeleeAll weapon hits something. If a mod-added weapon doesn't add it's melee weapons there, this effect won't occur. Mods that don't do so are providing you an incomplete experience anyway.


Limitations:

There's no GIF preview because my gif exporter maxes at 33 fps.

Automatic melee weapons are disqualified automatically, because they look terrible.

Basic fists are excluded, because mine and some thrown explosives report their hit weapon as fists, causing infinite slowdown. There's nothing I can do about this.


Bugs:

If your time slows permanently when you hit something, you're not up to date on yGTM.


Questions:

Can we get this effect on guns?

It's doable, but I don't really want to.

Can we have this affect unarmed?

Already does. Unarmed is functionally a linguistic subcategory of "melee", so I didn't feel the need to specify that it applies to both.


Credits:

Clavyn did the imods for the visual effects.

Mr. Shersh updated the scripting to provide the option to disable NPC hitstop.

yvile updated yGTM/JAM to fix the issue when I asked about the interminable slow mo! Thanks so much!


Permissions:

Open permissions. Please ensure that you credit Mr. Shersh and Clavyn for their work.


Support:

If you'd like to support my modding work or say thanks, feel free to donate here at Ko-Fi.

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Yes, no need to contact me first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Yes, no need to contact me first. Earning GGP is allowed

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    No. I do not allow any derivative work of mine to use Generative AI in any way

Melee Hitstop Effects

Type: Main
Date uploaded14 Mar 2026
File Size3.35 KB
Unique DLs0
Total DLs0
Version3.09

See installation instructions