Modathon

Nevada Arsenal Mod

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Nevada Arsenal mod for Fallout: New Vegas
Latest23 Feb 2026
Uploaded20 Feb 2026
Version5.10
857 KB
Total Files Sizes
0
Unique DLs
0
Total DLs
3
Total Files

Nevada Arsenal

File Size851.72 KB
Game Image for Fallout: New Vegas
3
Balancing
Weapons

Overview:

This mod distributes DLC weapons into the game's general leveled lists in a balanced and well themed way.


Compatible with TTW 3.3


Features:

  1. Full wasteland integration options for just about every NV DLC weapon, toggleable individually in the config ini.
  2. Optional complete GRA renaming. (Hand Load tag remover also available)
  3. Optional Mad Bomber genericization with perk disabling included.
  4. There are settings to improve shotgun ammo and grenade stock in loot and at merchants.
  5. There's an option to distribute GRA weapon mods further throughout the wasteland, which will also substantially increase the overall amount of melee weapon mods that you find.
  6. Hard edits are used to integrate the GRA weapons and their mods. This is not optional, due to quirks with how scripting those things can act.
  7. Many cases of NCR members using explicit weapons (service rifles and 9mm pistols) have been changed to use general NCR weapon leveled lists for more variety.
  8. I've integrated my Hopper31's Throwable Repconn Rockets mod here, with some changes. It gooifies targets, and it's craftable with just a souvenir and a stick of dynamite. (It's completely optional, and you won't see it in any way if you turn it off. There's also an optional recipe that allows you to simply discard the Rocket Souvenir at a workbench, which you can toggle with or without the other setting.)


Customization:

Most features are configurable in the config ini.


Requirements:

Requires JIP LN, Johnny Guitar, ShowOffNVSE and xNVSE.


Installation:

Install normally. You need the config ini and the main file.


Compatibility:

STRONGLY recommended for use with my Scripted Weapon Tweaks Nail Gun setting, the nail gun integration will be unbalanced without it. I'm not planning on making a base game balanced version, the base game's balancing was bad and unintuitive and guided by unreasonable deadlines for content release and the fact that LR was the fourth DLC.


You can also use the esp free version of that nail gun tweak if you prefer.


If you have the 4.7mm SMMG option in CFWR selected, the relevant options in here will automatically be disabled. Each of those has their own internal wasteland integration; they don't need a patch. Turn on the wasteland integration inside those mods instead.


Previous versions had issues with JIP's NPC weapon mods setting, but that conflict is gone now.


Unfortunately, the hard edits on the base game weapons to give them the GRA mods means that this conflicts with weapon replacers and other bugfix/balance mods that touch those weapons. If you have another plugin that gives those weapons their GRA mods, or a weapon replacer that builds in that functionality, just place them lower than Nevada Arsenal, and you should be good to go. The hard edits to the weapons abide exact base game values, other than a couple tiny bug fixes.


TTW 3.3:

Compatible, but this removes the new ripper and hunting revolver mods from the weapons, for better compatibility with existing weapon replacers and retextures. Use the 3.3 mod re enabler from EDGE to re enable the mods if you want them.

There is also a TTW patch that should be used now.


Questions:

Why can't I toggle options off for specific weapons on specific npc types like WotW?

Don't wanna put in the work.

TTW Version/Compatibility?

Completely compatible with TTW, but it doesn't cover integration there. Use DC Arsenal alongside Nevada Arsenal for full integration of both wastelands.

Merge both mods?

Unlikely.

Will you make a feature to mimic Mojave Arsenal's reduced item condition on bodies?

No.


Credits:

ePath for helping with some of the scripting on the weapon mod integration.

Weapons of the Wasteland for providing excellent functionality for multiple years, and for the values of the secondary tweaks. Permission to include those changes was requested and granted. (shotgun ammo amounts, grenade adjustments)


Permissions:

Do whatever.


Support:

If you'd like to support my modding work or say thanks, feel free to donate here at Ko-Fi.

Permissions and credits

No permissions have been set

Nevada Arsenal

Type: Main
Date uploaded20 Feb 2026
File Size851.72 KB
Unique DLs0
Total DLs0
Version5.10

Main file

Nevada Arsenal Config File

Type: Main
Date uploaded20 Feb 2026
File Size1.62 KB
Unique DLs0
Total DLs0
Version5.10

Use with the main file, separated so selections don't get overwritten on update

TTW Patch

Type: Main
Date uploaded20 Feb 2026
File Size3.65 KB
Unique DLs0
Total DLs0
Version5.10

This file removes the scope mod from the hunting revolver, like in EDGE. If you don't like that, you can just get the EDGE Readd New Mods patch from the EDGE page; it'll solve your problem and work with this mod, as well as EDGE.