Modathon

Physically Based Chems Mod

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Physically Based Chems mod for Fallout: New Vegas
Latest19 Feb 2026
Uploaded18 Feb 2026
Version1.5
130.41 MB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Physically Based Chems

File Size130.41 MB
Game Image for Fallout: New Vegas
1
Models/Textures

Replaces most if not all chem consumables in the game.


This mod contains a total of 28 replaced assets across the main game and DLCs


It requires JIP and Johnny for empty syringe script


There's also a built in patch for Zebumper's Animated Ingestibles, so for those who use that, you won't have to stare at the ugliest assets you've ever seen in your entire life


Textures are 2K and 1K across the mod


What this replaces


* Stimpak and all its variants


* Fixer


* Mentats


* Med-X


* Jet


* Steady


* Buffout


* Cat Eye


* Hydra


* Rebound


* Turbo


* Doctor's Bag


* Psycho


* Rad-X


* RadAway


* Blood Pack


* Chemistry Set (Yes its animated)


* Chem Tube Rack


* Hot Plate


* All variants of the Dead Money cloud jars







Credits:



PistolPayback for his help and patience on scripts


EliV3 for helping me figure out the graph editor for 3ds max


olrdtg over at the UE5 FO3 team for allowing me to work on his Chemistry Set, Hot Plate, and Chem Tube Rack. Also providing me with the empty syringe, the Radaway and Blood pack by CoolerThanCoolestGuy


pommymax - for allowing me to use some of his decal work on the chems


To_an - for his sprite designs, which some of these are based on


ajhakra - cubemaps


Millenia - cubemaps


Models were made in 3ds max


Textured in Substance Painter

Permissions and credits

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Physically Based Chems

Type: Main
Date uploaded19 Feb 2026
File Size130.41 MB
Unique DLs0
Total DLs0
Version1.5

Plug-N-Play