Modathon

Ragdolls Mod

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Ragdolls mod for Fallout: New Vegas
Uploaded17 Feb 2026
Version5.0
2.88 MB
Total Files Sizes
1
Unique DLs
2
Total DLs
2
Total Files

Ragdolls

File Size1.42 MB
Game Image for Fallout: New Vegas
2
Animation

RAGDOLLS



1. DESCRIPTION


Improves ragdoll behavior for all actors (humans/creatures) in the game.

5.0 version was made from scratch. All ragdolls are retweaked and all scripts are remade to be more efficient.




Make sure you have the LATEST version of required plugins and that nothing is overwriting the skeleton.nif located in meshes > characters > _male, because you'll get errors spammed in console. If you have any other mod that requires otherwise. If you have any other mod that modifies skeleton, then it's best to use this mod.

Load it last in your load order




Mod features:


DEATH REACTIONS:


Humans, Ghouls and Super Mutants will do different death reactions depending what type of weapon was used, where they were hit, etc...

This includes:


- Grabbing different limbs if hit with projectile or melee/unarmed weapons

- Softening their fall if hit in the leg while running

- Arms and legs flailing when set on fire or when blown into the air by explosion

- Many more


To change various aspects of a mod, there's an ini file located in: config\Ragdolls\RagdollReactionSettings.ini



Video demonstration:






SIMPLE DEATH REACTIONS:


Added in 5.2. version. Upon death, target will roll, yew, pitch in random direction. This will work on all actors, not just humans, ghouls or super mutants. It can be configured in RagdollReactionSettings.ini provided with the mod.


Video demonstration:






LOCATIONAL MELEE/UNARMED FORCE:


When fatal hit was dealt with melee/unarmed type weapons, force will be dealt on the limb that received the blow. Force will no longer be applied at the center of the actor. How much force is applied depends of the damage done.


Video demonstration:






HIT REACTIONS:


A feature that was broken in base New Vegas game (a so-called "Ragdoll Feedback").

It enables Havok-powered dynamic actor reactions to being hit by weapons.

Video demonstration:






RAGDOLL MOMENTUM:


This enables ragdolled actors to keep their velocity they had before going "limp".

Easily explained with the video. First part is without momentum, second is with:






LOCATIONAL FORCE:


An old feature, but still...

Removes "Kill Impulse" from ranged weapons that always pushed ragdolls in the same way when dealing deadly blow.

Instead, ranged weapons will now apply force to the limb that received the hit upon death.

A REALLY old video demonstration:






CORPSE TOUCHER


A brand new way of dealing with those distorted corpses. An event based system that scans for nearby GECK-placed corpses

and gives them a bit of "nudge" so they settle back to their natural pose. Script is ran only once whenever player enters a new cell.



EXTRA DEATH FORCE


Upon dealing a fatal hit, this will add additional omph to the projectile that hit the actor. The amount is configurable.



OTHER SMALLER FEATURES:


Configurable land friction:

- makes land more slippery/sticky. This applies ONLY to land/terrain, not objects like roads, rocks, etc... Exiting to menu and loading a game is needed for change to be applied.


Explosion linear/angular force:

- linear force makes actor fly away, angular makes them rotate more.


Body/limb buoyancy:

- how much will torso/limbs float on water.


Water Physics LOD:

- this value is responsible for a distance at which objects on water will be simulated. Reload a save to apply changes.


Grab Strength:

- how easy it is to drag corpses around.


Headtracking and leg IK:

- Headtracking and leg adaptation added to lot of creatures.



All features can be individually disabled via MCM or ini if you don't like MCM.



Note:


- Hit reactions can look wonky sometimes because of a way they work. I tried to make them look

as good as possible, but that feature was broken in base game and to make it work was a long and tedious process.




2. REQUIREMENTS


New Vegas Script Extender

JIP NVSE Plugin

JohnnyGuitar NVSE

The Mod Configuration Menu (optional)




3. INSTALLATION


Installation is the same like any other mod. Install it like any other mod, preferably, using some mod manager.




4. UNINSTALLATION


Same as installation, but in reverse.




5. TOOLS USED


- Nifskope

- GECK





One last thing....







Hope you enjoy it and report any bugs you find!



- MadAce

Instructions

It's best installed with Mod Organizer, just like any other NV mod.

Permissions and credits

No permissions have been set

Ragdolls

Type: Main
Date uploaded17 Feb 2026
File Size1.42 MB
Unique DLs1
Total DLs2
Version5.0

Main NV version. Covers base game + all DLCs

Ragdolls TTW

Type: Main
Date uploaded17 Feb 2026
File Size1.46 MB
Unique DLs0
Total DLs0
Version5.0

Version for the Tales of The Two Wastelands