Melee Cleave was a cool idea but apparently wasn't well built and could cause issues. Whilst I was working on things like Melee Hit Stop and Kill Flash I was looking for ways to make melee combat better.
This mod does one thing: it calculates on a melee hit which enemies are nearby and could also be hit. They can die and you will get XP etc. Technically, an infinite number of foes could be cleaved (minus game limitations ofc).
Note: this video also shows my damage numbers mod, kill flash and melee hit stop all working together. The actors are restrained in the second video so you can see clearly when the damage numbers appear. Obviously in real combat it would not be so blindingly obvious and static!
This mod features an ini to change various options:
It also features KEYWORDS for automatic weapons that have a "small angle melee" and not so arcing.
The mod is fully esp-free and super lightweight - it procs OnHit and OnCriticalHit then scans for foes in the vicinity.
I did make quite a few changes to the original, the most notable being you now earn XP for foes that are killed via a melee cleave. They may not flag as killed by you if you use a Kill Feed-type mod, but you will get the xp.
Full credit to yummy2 for the original, although I rewrote most of it, it would not be here if not for their mod - so thanks!
Instructions
Install requirements and use MO2 or place in Data/
Requirements
Melee Cleave Unmangled
Main file.