DYNAMIC CAMERA SHAKE (ESPLESS)
Adds camera movement based on player actions - walking, running, attacking, and taking hits. Includes a near-miss system that triggers brief slow-motion when projectiles pass close by.
Features
Camera Shake
- Movement-based shake for walking, running, and sneaking
- Different shake patterns for melee vs ranged attacks
- Camera response when taking damage
- Special handling for melee power attacks
- Reduced shake while aiming down sights
- Adjusted intensities for 3rd person view
Near-Miss System
- Camera shake when bullets pass close by (within 100 units)
- Brief slow-motion effect (0.4 speed for 0.05s)
- Optional sound effects (11 variations - custom sounds created or sourced by me)
- 1-second cooldown between triggers
Radial Blur Control
- Toggle vanilla GetHit radial blur on/off via MCM
- Disabled by default (recommended - having both effects on is excessive)
- Updates instantly when changed in MCM (no restart required)
Configuration
MCM menu available, or edit Config/DynamicCameraShake/Options.ini:
Base Settings
Movement
Combat
Damage Response
Optional Features
Installation
Scriptrunner - just use MO2, don't be a mug.
Credits
Based on Simple Subtle Camera Shake by Karut (carxt), converted to ESPless with additional features. I was given his blessing, so thanks Karut!
Also the idea for the bullets whizzing past was definitely inspired by Bullet Snap Redux - Espless by the genius LowbeeBob
Instructions
Install requirements and use MO2 or place in Data/
Requirements
Dynamic Camera Shake
Main file.