Overview:
Similarly to Dynamic Starting Gear Overhaul, this mod changes what gear you're given by Amata at the start of the Escape! Vault 101 quest.
This mod does come with one contrivance:
Amata also "gives" you a whole bunch of stuff depending upon your character build. Only one or two items of the total starting gear are shown in the top left overlay message, but the ones that it shows you aren't usually the 10mm Amata gives you.
If you'd prefer wasteland themed items instead, maybe check out Wasteland Starting Gear DC instead! Both this and WSGDC can be used in tandem if you want double gear.
The starting equipment lists are as follows:
"Wanderer" (Given to any player with Luck 2+)
- 10mm Pistol x.5
- 2 Stimpaks
- 5 Purified Waters
- Up to 35 10mm rounds (75 percent chance for each round)
Repair
- 2 Leather Belts
- 3 Scrap Metal
- 1 Vault 101 Utility Jumpsuit x.9
- 1 Wrench
- 1 Repair Magazine
- 1 Welding Helmet x.8
- 2 Scrap Electronics
- 1 Nail Gun x.6
- 75 Nails
Energy Weapons
- 1 Laser Pistol x.4
- 1 Energy Weapons Magazine
- 30 Bulk Energy Cells
Guns
- 12 10mm Rounds
- 1 Guns Magazine
Melee
- 1 Lead Pipe x.9
- 1 Melee Magazine
Unarmed
- 1 Boxing Gloves
- 1 Unarmed Magazine
Medicine
- 2 Stimpaks
- 1 Medical Brace
- 1 Surgical Tubing
- 1 Vault Lab Coat x.8
- 2 Med-X
- 1 Doctor's Bag
- 1 Medicine Magazine
Barter
- 2 Nuka-Colas
- 1 Vodka
- 14 Pre-War Money
- 1 Barter Magazine
Survival
- 1 Switchblade x.7
- 1 Surgical Mask x.8
- 2 Salisbury Steaks
- 1 Survival Magazine
- 3 Black Coffees
Lockpick
- 10 Lockpicks
- 2 Cherry Bomb
- 1 Mentats
- 1 Lockpick Magazine
Science
- 1 Mentats
- 1 Rad-X
- 1 Vault Lab Coat x.7
- 1 Science Magazine
- 1 Scientist Glove x.4
- 1 Surgical Mask x.6
Speech
- 2 Mentats
- 1 Scotch
- 1 Naughty Nightwear
- 1 Speech Magazine
- 3 Random Magazines
Explosives
- 20 Flamer Fuel
- 1 Flare Gun x.6
- 1 Explosives Magazine
- 5 Nuka-Cola Bottles
Sneak
- 1 Knife x.75
- 1 Sneak Magazine
- 7 Throwing Knives
Big Guns
- 3 Pool Balls
- 4 Pre War Books
- Leaf Blower
- 2 Crit Magazines
Unlucky (Luck 1)
- 1 Vault 101 Jumpsuit
- 1 10mm Pistol x.1
Bonus Lists are additional items given to characters with high special stats.
Luck 9+ Ammo bonuses
EW
- 15 Bulk Energy Cells
Guns
- 8 10mm Rounds
Sneak
- 4 Throwing Knives
Big Guns
- Wood Chipper
Melee
- 1 Cleaver x.25
SPECIAL Bonus Lists (Require SPECIAL 8+, except Luck)
Strength
- 1 Sledgehammer x.5
Perception
- 1 Sunglasses x.66
Endurance
- 1 Moonshine
Charisma
- 1 Teddy Bear
- 1 Wine
- 1 Party Hat
- 1 Straight Razor x.95
Intelligence
- 2 Mentats
- 1 Reading Glasses
- 1 Party Time Mentats
Agility
- 1 Stealth Boy
- 3 Throwing Knives
10 Luck
- 1 Golden Gloves x.5
SPECIAL + Weapon Bonus Lists
Tagged Big Guns + Strength 8
- 1 Arc Welder x.36
- 60 Bulk Electron Charge Pack
Melee + Agility 8
- 1 Cleaver x.75
Melee + Strength 8
- 1 Baseball Bat x.7
- 1 Baseball
- 1 Baseball Glove
Unarmed + Strength
- 1 Brass knuckles x.3
Unarmed + Agility
- 1 Boxing tape
Requirements:
Full TTW installation.
Installation:
Regular installation.
Please endorse and vote if you appreciate the mod.
Compatibility:
Put this below any other character creation overhaul type mods, and you should be fine.
Use the Quickstart version if you're using TTW Quick Start. It gives you all your appropriate gear once when you start the game, instead of during the vault.
Questions:
Why is __ in this list?
I tried to make everything in the lists plausible to have been found in a vault at some point, but also theme your character just a little bit right of the bat.
Creating your own custom gear set:
Don't change the editor IDs for any of the item lists, they'll break the script.
You could very simply add more conditions and lists to your version of the mod with just a working Geck install very simply.
Permissions:
Whatever.
Support:
If you'd like to support my modding work or say thanks, feel free to donate here at Ko-Fi.
Instructions
Regular installation.
Requirements
Vault Gear DC
Main version
Vault Starting Gear DC Quickstart Version
Quickstart version, standalone download