
What's new?
Interiors
- Taken from Prospector Saloon Rehammered, new ceiling, wall, floor, door trim and window trim textures for the saloon interior.
- Parallax applied to floors, and ceilings now have environment mapping (removed for the time being until I can find or make a better cubemap)
Exterior
- No it's not 8 billion poly. Idk why but nifskope shows incorrect tri counts after exporting from Blender. Here's the saloon for example:

I'm sure nifskope shows that it has like cumulatively 250k tris but it's not even close to that.
- Most every model included so far now has their pieces separated from each other so they no longer require an atlas and can have their own texture.
- All models now use a new grime decal texture.
- Collision has been redone for most models to better fit the new models and have more accurate materials.
(SHOOT THE GECKO HEAD)
...pls
Saloon
- New brick, sheet metal, cable and door textures. Different wood textures for porch, trim, and porch supports. Parallax applied to brick and door.
- New models and textures for the light post, light post light, wooden crate, string light bulbs, bench, metal chimneys, and AC units.
- Added skull and mounted gecko head to porch for a little flavor.
- Light post is now powered by an industrial fission battery and bulb lights up along with the windows at night.
- Proper lighting available from the patch on the Lumen Extended page.
- Window lighting available from the patch on the Window Ambient Light at Night Expanded (WALaNE) page.
Homes
- New wood/wall, trim, soffit, concrete, and roof textures. Parallax applied to some wood textures.
- New models and textures for metal chimneys and AC units. (unique from the saloon ones)
Windows
- Painstakingly redone to match vanilla textures, all new diffuses, normals, and env mapping for both the home windows and generic store windows.
- Saloon window lighting has been redone to reflect the new window textures.
- RTR patch for all models that have windows.
Miscellaneous
- The generic old building that uses the majority of the saloon model has been included using the new saloon model.
- The generic deck models have been adjusted and textured with the new saloon porch wood textures.
- Generic craftsman home doorframe model has been adjusted and textured with the new saloon wood trim texture.
- Prospector Saloon sign has been completely redone and retextured to match vanilla textures.
- Goodsprings entrance sign has been completely redone and retextured to match vanilla textures.
What's left to do?
Ngl I got pretty burnt out on this one and had to cut it off so I don't keep grinding my gears creatively.
With that said I'll be updating in the future the following things:
- The third GS home, first generic old building, general store interior and exterior, water tank, Victor's shack, the schoolhouse,
saloon neon sign model, home doors, SCOLs (there are dozens of them) and various unique clutter.
I have most of the LOD completely remodeled already and some retextured with new atlases, but that's another huge task.
That's it.
Pairs nicely with The Great Mojave Interior Overhaul .

NOT COMPATIBLE WITH MODS THAT COVER THE SAME THING
CREDITS:
Inthegrave- for MAC-TEN and lots of help with collision and being the best meshoid I know
ajhakra - for cubemap
Modular OSB/Wood Shipping Crates [2K] is licensed under Creative Commons Attribution
Wooden Park Bench is licensed under Creative Commons Attribution
Bull-Skull is licensed under Creative Commons Attribution
Street light Lamp spotlight - 10MB is licensed under Creative Commons Attribution
Chimney Metal Pipe is licensed under Creative Commons Attribution
Low Res Christmas Bulb is licensed under Creative Commons Attribution
AC Units is licensed under Creative Commons Attribution
Instructions
Install with your mod manager of choice or manually install.
Optional Requirements
As Goodsprings As It Gets
Install with your mod manager of choice or manually install.


