

Creatures will inflict radiation damage on hit similar to how their attacks work in Fallout 4 and 76.
Magnitude of the radiation is determined by attack damage.
Should make creature encounters much more dangerous, especially if RAD is used.

Configurable via MCM Extender:
Set radiation damage multiplier.
Set minimum radiation damage applied.
Toggle which creatures types deal radiation damage:
All base game creatures types are supported by default.
Ghouls, Centaurs, Trogs, Tunnelers, Bloatflies, Radroaches, Radscorpions, Mirelurks, and more!
KEYWORDS
Add the InflictRadDamage keyword to any creature base form or faction to enable rad damage.

xNVSE 6.4.0+
KEYWORDS (Soft Requirement)

Radiation (is) Actually Dangerous

Installs like any other mod, manually or using a mod manager.
Instructions
Installs like any other mod, manually or using a mod manager.
Ghouls Inflict Radiation Damage
Framework allowing creature attacks to inflict radiation damage similar to Fallout 4 & 76.
