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It's fairly common knowledge that some of the building exterior models in New Vegas don't quite align with their interiors.

In most cases, I can usually suspend disbelief - but the Follower's Outpost has always been particularly bad - seemingly tripling in size upon entry and containing a small army of Followers.
The tileset used also makes little sense, transforming into a metal shack upon entry - in direct opposition to its wooden exterior.
In this mod, I've entirely reworked the interior to be smaller, fit better with the exterior, reduced the number of Followers present and made it a much more interesting location to visit.
I've also added some set-dressing to the exterior of the building - which should make it a bit more distinct and identify it as a faction outpost, rather than a random building.
† Guards have been moved to the exterior of the building

All encounters relating to Veronica's questline in this area should work as usual. I've also improved the area's atmosphere after the conclusion of her quest.
Install and Uninstall using a mod manager of your choice, alternatively, add or remove the .esm file from the data folder as required.
† During Veronica's quest, if the player waits directly outside the outpost when waiting for the doctor to return - the guards won't immediately be switched with their deceased counterparts when the brotherhood attacks. They will however be switched when the player next exits the building or either fast travels to the area / walks up to it.
Instructions
Install and Uninstall using a mod manager of your choice, alternatively, add or remove the .esm file from the data folder as required.
Coherent Follower's Outpost Date uploaded 31 Jan 2026, 1:34PM File size 10KB Unique DLs 520 Total DLs 560 Version 1.1.5
Modifies Follower's Outpost
