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Point That Somewhere Else - NPCs React to Weapons Mod

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Point That Somewhere Else - NPCs React to Weapons mod for Fallout: New Vegas
Latest13 Feb 2026
Uploaded04 Feb 2026
Version2.23.3
4.13 MB
Total Files Sizes
0
Unique DLs
0
Total DLs
2
Total Files

1) Point That Somewhere Else - Main File

File Size4.13 MB
Game Image for Fallout: New Vegas
3
Gameplay

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Join my Discord Server: https://discord.gg/7m7Hb3R38W

This mod aims to improve the way NPCs act around weapons being drawn, fired and pointed at them. NPCs will warn, draw on the player and eventually attack or flee if the player threatens them with a gun. Optionally prevent dialogue when a weapon is drawn & more! Fully configurable.

I always found it strange that you could aim a loaded rifle at someone and only be mildly or sarcastically ticked off. With this mod, the NPC will either opt to fight or flee the player and the chance of each is based on a strength-weighted calculation. Fully configurable with multiple additional features including modes where Npcs won't converse with the player if a weapon is drawn.


 

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This is how a typical PTSE interaction plays out:

  1. If the player is aiming at a valid actor, within a set distance and is detected.
  2. The NPC is checked against a list of excluded actors (Mostly companions) & weapons. If they are on the list, nothing happens.
  3. A grace period occurs equal to bTimeToAggro in the .ini, the player can change their mind at this point.
  4. NPCs will draw their weapon and warn the player at this point. They may also fire a warning shot.
  5. An invisible (weighted - player weapon damage vs NPC) dice roll occurs to determine if the NPC is going to fight or flee in fear.
  6. If the NPC chooses to fight, they will become immediately hostile & attack the player
  7. If the NPC chooses to flee, they will run from the player.
  8. In either scenario they may drop their weapon in panic
  9. If the player does not kill the NPC, they should return to their normal docile state within a few in-game days and after the player has left the area.

Features and .ini breakdown

This mod is fully conifgurable using the included .ini file and has several additional features in addition to the interactions described above, see the articles section of this modpage for a more detailed breakdown of the included features and .ini settings.

Flee Calculations

Fleeing is based on a capped difference between player weapon damage and NPC weapon damage with a bonus for having the Terrifying Presence perk. If you are interested in more details on how flee calculations are handled, see the articles section for a detailed breakdown.

Information for modders & Curators

I've done my best to ensure this mod works well with mod added weapons, NPCs and animals. However in cases where an author wants more control over how their work interacts with this system, see the articles section of this modpage for a breakdown on the various KEYWORDS lists modders can use to patch their own work into this system.

A list of Public Auxiliary Variables and Disptached events can also be found here


 

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First, install the latest version of xNVSE, JIP LN, ShowOff, JohnnyGuitar & KEYWORDS.

Optionally install MCM & MCM Extender if you want to configure this mod using MCM.

Next, simply Install both the main and config files using a mod manager of your choice. Alternatively add or remove PointThatSomewhere Else!.esm from the data folder as required and PointThatSomewhereElse!.ini from the Data > Config folder. There are no particular load-order requirements for using this mod.

Finally, edit PointThatSomewhereElse!.ini with a text editor of your choice or use MCM to configure and enable additional features. It does however, come pre-configured with a default set of settings.

Compatibility with Weapon Lowering Mods

If using FPS Weapon Lowering (In all Modes) or Simple Weapon Lowering (In manual lowering mode only): bStalkerMode should be set to 1

If FPS weapon lowering is used - this mod mod will automatically set this in the .ini.

DO NOT merge "FPS Weapon Lowering.esp" otherwise the in-built compatibility will not work.

Once installed, Simply aim down the sights with any equipped gun whilst at any humanoid NPC to start the fun!
 

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  1. A Huge thanks to FinalCatalyst for various script optimisations and improvements
  2. OrgasmicSneeze who provided the MCM main image and screenshots.

I can be contacted/followed at the following - feel free to pass on any feedback or even give me a follow for new mods & content:

  1. I can be contacted on NexusMods (I'm Semi-Active in checking messages or comments)
  2. Reach me on my Discord Server: https://discord.gg/7m7Hb3R38W


 

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Instructions

First, install the latest version of xNVSE, JIP LN, ShowOff, JohnnyGuitar & KEYWORDS.

Optionally install MCM & MCM Extender if you want to configure this mod using MCM.

Next, simply Install both the main and config files using a mod manager of your choice. Alternatively add or remove PointThatSomewhere Else!.esm from the data folder as required and PointThatSomewhereElse!.ini from the Data > Config folder. There are no particular load-order requirements for using this mod.

Finally, edit PointThatSomewhereElse!.ini with a text editor of your choice or use MCM to configure and enable additional features. It does however, come pre-configured with a default set of settings.

Compatibility with Weapon Lowering Mods

If using FPS Weapon Lowering (In all Modes) or Simple Weapon Lowering (In manual lowering mode only): bStalkerMode should be set to 1

If FPS weapon lowering is used - this mod mod will automatically set this in the .ini.

DO NOT merge "FPS Weapon Lowering.esp" otherwise the in-built compatibility will not work.

Once installed, Simply aim down the sights with any equipped gun whilst at any humanoid NPC to start the fun!

Requirements

Optional Requirements

Permissions and credits

No permissions have been set

1) Point That Somewhere Else - Main File

Type: Main
Date uploaded04 Feb 2026
File Size4.13 MB
Unique DLs0
Total DLs0
Version2.23.3

Main File

2) Point That Somewhere Else - Config (Required)

Type: Main
Date uploaded04 Feb 2026
File Size3.18 KB
Unique DLs0
Total DLs0
Version2.23.0.c

.ini file required for configuration, see articles section for details.