Companion Vitality
An ESPless script that makes companions a bit less overpowered!
I love having companions, but having immortal companions, or companions that will die from basically any encounter, is a bit boring. Also, it's not immersive that I am impacted by the elements, but my companions are not. This mod attempts to fix this.
Death Chance and Injury
When a companion goes down and is following you, they will now have a 5% (configurable) chance to die instead of being knocked down.
Alternatively (if they don't die), they have a 20% (configurable) chance to have a random limb crippled when they are knocked down.
Notes:
- Death Chance requires that Hardcore mode be enabled.
- Can exclude a companion by adding the "NoDeath" KEYWORD.
- The Injury could be put on a limb that is already broken, in which case, nothing happens.
- Both Injury and Death Chance can be disabled by setting to 0 via the INI or MCM
- Robots can have this feature disabled via the INI
- Companions that respawn after death (like Dogmeat with the Perk) are handled correctly.
(VERY) Simple Companion Needs
Companions are now impacted by the Hardcore needs of the player. When you are dehydrated, hungry, or sleepy, and suffering from a negative effect, so are your companions! When you manage these needs and the effect is removed, it is also removed from every companion. Tracks the Hunger, Thirst, and Sleep stats individually.
This is intended to simulate your companions eating, drinking, and sleeping as a group. All of the needs are based on the player's for simplicity of managing this system. No changes to
Companions will also suffer from the player's Radiation debuffs. Robots and Ghouls are automatically excluded. Automatically disabled if "bCharacterRadiation" is enabled in Stewie's Tweaks.
I will NOT be creating a system to track companion needs individually. Not only would this be a very complex script, it ultimately wouldn't be FUN to have to manage your companion's needs too. So, the needs are entirely based on the player's, and they just get the associated debuff.
Simple Companion Needs and Companion Radiation Debuffs can be disabled via the INI or the MCM.
Companion Leveling Control
Make companions level when you want them to, so that they stay relevant, or not. By default, all companions now level with you.
This setting can respect the game's "iCharacterMaxLevel" GameSetting, so any changes you make to that are reflected on your Companion's Max Level. Can also adjust the Level Scaling of your companions, now set to 1.0 to always level with you.
No more getting rid of a Companion as they stopped leveling! As this is a scripted solution, it is compatible with ALL companions too!
This can be disabled via the INI or the MCM.
Compatibility
- Should be compatible with everything, including TTW!
- I have tested this on multiple modded companions with no issues.
- The only potential issue I could foresee on some modded companions is when that mod provides an "Essential" option itself. Sometimes that mod's script might run after mine, so it sets them Essential on the base form again. Just disable this option in that mod where applicable.
- Other mods that set all companions to Essential will not be compatible with the Death Chance feature.
- Will use the modified Hardcore values from mods like JSUE, SawyerBatty, Vigor, Agua Fria, etc.
Available Configuration
Included Configuration is at: "Config\CompanionVitality.ini"
Configuration can also be modified via the MCM.
Credits and Thanks
jazzisparis - For JIP LN NVSE Plugin
carxt - For JohnnyGuitar NVSE
jayserpa - And their Skyrim mod Follower Death and Injury Chance - Followers Can Die , which has been living in my head rent free since I tried it, and is what inspired me to bring this feature to New Vegas too.
Instructions
Install with a mod manager.
Requirements
Companion Death Chance and Needs
Stayin' alive!