
This mod fixes some of the worst collision meshes in the game!
Collision mesh is a mesh that you normally don't see in the game. It's used to simulate where bullets, bodies and other stuff can colide with the object.
For example,
- In vanilla game, you couldn't shoot between planks on the fence or metal beams on goodsprings water tank. Now you can!
- NCRCF towers are pain in the a** because railings on them were impenetrable, so you had a low chance of hitting something. Fixed!
- You can shoot through most car's windows.
- Ability to jump on the back of a truck.
- You can place items on chairs couches.
- And much more!
I've fixed a lot of bad CM (Collision Meshes), but there is so many of them, so if you see one I didn't cover, please let me know!
Fixes\Tweaks in additional to CM detail and some notes:
pool(2,5,8,10,13,cue)ball - smoothed mesh(from 101 to 295 vertices)and small UV fix Before/After
baseball.nif, basketball.nif - smoothed mesh(94 to 306 vertices) Before/After
nvbuffalogourd.nif - smoothed mesh(64 to 207 vertices) Before\After
glasspitcher - slightly smoothed grip, also vanilla collision is not fully covered object. Before\After
vbedsingler01,surgicalcartr01,tv02(back panel) - mesh\UV fix 1,2,3
rugs - added CM to avoid fall items through it
pooltable.nif, pooltableruin.nif - floating border paintings and table spot fix Before\After
vehicles - detailed CM only for meshes without physics calculation or for static parts, also i made some meshes with very big mass static.
motorcycle01 - movable static version now without physics also removed invalid animation
car10 - fixed steering wheel position Before\After
businterior03.nif - fixed radio and window, restored destination sign.
bushulkfrontstatic01.nif,nvdlc04bushulkfrontstatic01.nif - fixed destination sign texture.
truckarmy02static - UV fix for text http://i.imgur.com/V0k7dNB.jpg
nv_firetruck,truckflatbed,truckarmy02static,truckarmy01,truckarmyhulk- fixed mesh gap Before/After
antennaresidential(01-03).nif - fixed missing doble-sided surfaces and minor mesh fixes. Before\After
indextsmcorout01 - fixed stretched CM part http://i.imgur.com/68PiWwm.jpg
novac_motel.nif - restored water troughs which were cut with FNV updates.
truckflatbed - removed wrong mesh part(with missing text) which should not be here,fixed few mesh holes Before/After
mobilehomeasnv - UV\mesh fixes http://i.imgur.com/jFUZcu2.jpg
spinningwindmill,windmill_nv,windmill01_nv - fixed CM animation, now fan properly block bullets
Added complete missing CM: woodbeam(01-03).nif,nv_hooverdam_scaffolding_piece04.nif,nv_legionflag.nif,antennaresidential(01-03).nif
Fixed wrong CM position:
nv_signcallville,nv_bssigna,nv_bssignb,repochair,houseruined0(1,4a,4c),raidercorpsedressing0(1,2,3,4,5,6),
nv_totemkhan,nv_signstate(nev,cal),SCOLgsRuinHouse11,vikkivancesign
Included UF3P fixes for pooltable,pooltableruin,chemistryexperiment01,raidercorpsedressing05
Recommended mods:
Precision Collision - Clutter NV
Tools Used:
Credits:
Instructions
Install it with any mod manager. Recommended to use Mod Organizer 2.
Collision Meshes
Main file. Enjoy!