Modathon

Collision Meshes Mod

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Collision Meshes mod for Fallout: New Vegas
Uploaded10 May 2026
Version1.6.4
38.95 MB
Total Files Sizes
0
Unique DLs
0
Total DLs
1
Total Files

Collision Meshes

File Size38.95 MB
Game Image for Fallout: New Vegas
4
Model/Meshes


This mod fixes some of the worst collision meshes in the game!

Collision mesh is a mesh that you normally don't see in the game. It's used to simulate where bullets, bodies and other stuff can colide with the object.

For example,

- In vanilla game, you couldn't shoot between planks on the fence or metal beams on goodsprings water tank. Now you can!

- NCRCF towers are pain in the a** because railings on them were impenetrable, so you had a low chance of hitting something. Fixed!

- You can shoot through most car's windows.

- Ability to jump on the back of a truck.

- You can place items on chairs couches.

- And much more!


I've fixed a lot of bad CM (Collision Meshes), but there is so many of them, so if you see one I didn't cover, please let me know!


Fixes\Tweaks in additional to CM detail and some notes:

pool(2,5,8,10,13,cue)ball - smoothed mesh(from 101 to 295 vertices)and small UV fix Before/After

baseball.nif, basketball.nif - smoothed mesh(94 to 306 vertices) Before/After

nvbuffalogourd.nif - smoothed mesh(64 to 207 vertices) Before\After

glasspitcher - slightly smoothed grip, also vanilla collision is not fully covered object. Before\After

vbedsingler01,surgicalcartr01,tv02(back panel) - mesh\UV fix 1,2,3

rugs - added CM to avoid fall items through it

pooltable.nif, pooltableruin.nif - floating border paintings and table spot fix Before\After

vehicles - detailed CM only for meshes without physics calculation or for static parts, also i made some meshes with very big mass static.

motorcycle01 - movable static version now without physics also removed invalid animation

car10 - fixed steering wheel position Before\After

businterior03.nif - fixed radio and window, restored destination sign.

bushulkfrontstatic01.nif,nvdlc04bushulkfrontstatic01.nif - fixed destination sign texture.

truckarmy02static - UV fix for text http://i.imgur.com/V0k7dNB.jpg

nv_firetruck,truckflatbed,truckarmy02static,truckarmy01,truckarmyhulk- fixed mesh gap Before/After

antennaresidential(01-03).nif - fixed missing doble-sided surfaces and minor mesh fixes. Before\After

indextsmcorout01 - fixed stretched CM part http://i.imgur.com/68PiWwm.jpg

novac_motel.nif - restored water troughs which were cut with FNV updates.

truckflatbed - removed wrong mesh part(with missing text) which should not be here,fixed few mesh holes Before/After

mobilehomeasnv - UV\mesh fixes http://i.imgur.com/jFUZcu2.jpg

spinningwindmill,windmill_nv,windmill01_nv - fixed CM animation, now fan properly block bullets

Added complete missing CM: woodbeam(01-03).nif,nv_hooverdam_scaffolding_piece04.nif,nv_legionflag.nif,antennaresidential(01-03).nif

Fixed wrong CM position:

nv_signcallville,nv_bssigna,nv_bssignb,repochair,houseruined0(1,4a,4c),raidercorpsedressing0(1,2,3,4,5,6),

nv_totemkhan,nv_signstate(nev,cal),SCOLgsRuinHouse11,vikkivancesign


Included UF3P fixes for pooltable,pooltableruin,chemistryexperiment01,raidercorpsedressing05



Recommended mods:

Yukichigai Unofficial Patch

JIP LN NVSE Plugin

NMC's Texture Pack

Precision Collision - Clutter NV

Unnecessary Physics


Tools Used:

Blender 2.49

Blender(latest version)

NifSkope 1.1.3

NifSkope 2.0 Dev


Credits:

KiCHo666

KaneWright

Instructions

Install it with any mod manager. Recommended to use Mod Organizer 2.

Permissions and credits

  • Do all the assets in this mod belong to you and/or do you have permission to redistribute these assets?

    Yes

  • Do you allow others to upload fixes, compatibility patches or updates for your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to upload edits to your mods as a separate mod page?

    Only if you contact me to ask permission first

  • Do you allow others to use assets in your mods in their own mod pages with credit?

    Only if you contact me to ask for permission first

  • Do you allow translations for your mod?

    Yes, no need to contact me first. Earning GGP is allowed

  • If you consented to derivative works (updates, translations, assets being in another mod), can they be made through the use of AI?

    Yes, no need to contact me first. Earning GGP is allowed

Collision Meshes

Type: Main
Date uploaded10 May 2026
File Size38.95 MB
Unique DLs0
Total DLs0
Version1.6.4

Main file. Enjoy!