Numeric Hit-Boxes (ala Borderlands/DeadIsland) as well as 3D healthbars, and more!



[1]: Mod Description
[2]: Installation
[3]: MCM Toggles
[4]: F.A.Q.
[5]: Credits



If you haven't yet inferred from that animated logo up there, this mod introduces a few features, the primary one being 'numerical damage' much like those found in Borderlands or Dead Island (and other titles)

When a being takes damage, the damage received is visually represented by a flying number.
Flying numbers, like this :


Key Features :

Damage #'s representation

Dynamic 3D health-bars (similar to Fallout 4's!)

Health Gain representation

Knock-Out representation

Kill-shot representation

Player being irradiated representation

Damage to Player # representation



Installation can be done via NMM (Nexus Mod Manager) with a couple clicks,
or manually if you prefer (open zip file, drag-n-drop content into Data folder).

Uninstallation can be done via NMM,
or manually by deleting BLIND.esp, and "thefrontier" folders from both meshes and textures folders.
BLIND requires NVSE! Please go to nvse.silverlock.org for the latest version! ( v5)



Through MCM you have the option of setting up a whole slew of customization for this mod, any way you prefer.

Numeric Damage Visual Representation

Numeric Damage On Player

Knock-Out Visual Representation

Kill-Shot Visual Representation

Health Gain Visual Representation (non-player)

Health Gain Visual Representation (on player)

Radiation Visual Representation (on player)

Dynamic 3D Health Bars



Does this mod make changes to weapons/armors/creatures/balance/lighting?

NO. NOT AT ALL. NOT ONE BIT. NOPE!!

Does this mod conflict with Project Nevada,
or any of the other 250+ mods in my load order??

NO. NOT AT ALL. NOT ONE BIT. NOPE!!

Who is this mod for?

Fans of Borderlands, Dead-Island, any MMO, some Hack-n-slash games,
or just anyone wanting to add a touch of RPG to their FNV

What mods is it compatible with?

As far as anyone can tell, it has worked with every mod and DLC in existence.
Even TTW!

Will you update this mod with more content/options?

That depends. We feel the mod is well-rounded and fairly flushed out.
What more *could* be added?

This mod offends me

okay

Did you get the healthbars idea from Fallout4?

Nope. That is just a coincidence in fact.

How long did it take to make this mod?

About a week.

Can I use some of these assets in another mod?

We'd rather this mod's assets stays within this mod.
Assets found withing BLIND are only to be used in BLIND.

So is this just a novelty mod?

Not exactly. A lot of folk really desire to see the damage done.
Other folk like modders and mod users may even find this as a kind of
tool that shows them how much damage a new weapon is doing.



Ed-e : My faithful punching bag, for taking one (thousand) for the team!
RoyBatty : for setting on the right track with retrieving Nth from lists!

**PERMs & NOTES**


This mod is NOT to be redistributed on other sites without express consent.

ALL ASSETS within this mod are for usage within BLIND only. They may not be ported or used in other mods. Textures and nifs are the creation of Weijiesen.

MANY NPC people of varied religious and ethnic backgrounds were harmed in the creation of this mod. Gender and age were not taken into consideration, all those folk were mindlessly slaughtered for the sake of testing this mod.


Like what you see?
Visit www.falloutthefrontier.com for a slew of upcoming epicness!




Instructions
Installation can be done via NMM (Nexus Mod Manager) with a couple clicks,
or manually if you prefer (open zip file, drag-n-drop content into Data folder).
Requirements
BLIND main
Creates damage numbers and other floating indicators