
Gone are the days of thin stick vines, it's time to add some legitimate ivy to your Commonwealth. There are many ivy replacements out there, but none were ever right for me. I found many too visually cumbersome, with leaves too large, and colors too bold, so this was born. Welcome to Indubitable Ivy, a quality replacement for vanilla vines, taking advantage of subsurface scattering, and improved alpha settings. I wanted to stay somewhat true to the vanilla shape, so I ensured the ivy was thin, and didn't have the appearance of a leafy wall. There are a total of 6 texture variations, as different people have different setups. The dry version is recommended if you want a vanilla-esque look. The other variations (Autumn, Dead, Spring, Summer, and Vibrant) are aimed at those with specific visual themes in their games, but can also be used in whichever setup you so choose. Ivy is at 4k texture resolution for maximum quality, so detail remains crisp and vines look thin while retaining a proper distinct shape.

Base texture from Quixel Megascans
Instructions

Simply drag and drop the contents of your given file version into your data folder. If you so choose to use the ESP file (which is not recommended), simply delete the ESL provided with each file.
Natural Ivy - Autumn
Main file, autumn variant.
Natural Ivy - Dead
Main file, dead variant.
Natural Ivy - Dry
Main file, dry variant.
Natural Ivy - Spring
Main file, spring variant.
Natural Ivy - Summer
Main file, summer variant.
Natural Ivy - Vibrant
Main file, vibrant variant.
ESP Plugin
Optional file, esp plugin.