
Second in a series of door overhauls I will be working on.
What's new?
- Updated and fixed shader flags and texture pathing in the meshes.
- New glass texture for every single mesh in STDG including office doors, barracks doors, transom windows (windows above doors), metal doors, Anchorage doors, and Dead Money doors.
- Proper environment mapping added to all glass to take advantage of reflections offered from Real Time Reflections - NVSE .
Requirements
Plugin version of STDG or BOS version of STDG
Load order:
Office Doorverhaul
STDG (whichever version you choose)
STDGGO (this, main file)
STDGGO RTR patch
STDGGO Office Doorverhaul Patch
STDGGO Office Doorverhaul RTR patch
That's it.

TTW COMPATIBLE
NOT COMPATIBLE WITH MODS THAT COVER THE SAME THING
CREDITS:
KiCHo666 - for Semi-transparent Door Glass
KaneWright - for Semitransparent Door Glass(plugin version)
C0nzo - for Semi-Transparent Door Glass TTW - Base Object Swapper
TheBooher - for finding the lighting issue and helping test
Inthegrave - for keeping an all seeing eye over me
Instructions
Install with your mod manager of choice or manually install.
Requirements
Optional Requirements
STDGGO
Install with your mod manager of choice or manually install.
STDGGO - RTR Patch
Install with your mod manager of choice or manually install.
STDGGO - Office Doorverhaul RTR Patch
Install with your mod manager of choice or manually install.
STDGGO - Office Doorverhaul Patch
Install with your mod manager of choice or manually install.


