Tweaks and Fixes is a great mod but I was unhappy with it, so I went through all of its fixes and added some.
Here's the main things this mod does differently:
- Every fix is isolated in the source code, avoiding the super long files that drive away contributions.
- Better readability and often more optimized/cleaner code, once again promoting contributions.
- No undocumented changes.
- Every fix can be toggled, preventing the common scenario where users have to choose between T&F and other mods.
- Limited use of bool Prefix patches that skip the original game code entirely. These are very common in T&F and are largely responsible for the limited compatibility.
To toggle the settings, simply load the game up and go in the Mod menu. Most features can be toggled mid-game but some require a restart.
Disclaimer: None of the T&F code was a direct copy, assuming the feature isn't simple to the point it can't be implemented any differently.
Documentation (Only the fixes)
The documentation includes:
- A list of what was ported from T&F and what won't be.
- User-facing differences between the implementation in T&F and in this mod.
- A list of new fixes.
- A list of features that T&F listed as fixes but that should be tweaks, these may be included in Tweaks .
Requirements and Installation
Install with a mod manager or by dragging the extracted folder to the game's root folder.
Recommended Additional Fixes
- Anisotropic Fix
- Stasis Rifle Freeze Fix
- Flare Repair (BepInEx)
- Precursor Moonpool Mesh Fix
- Interpolation Fix
FAQ
What fixes are included?
Read the documentation linked above.
Why use this over Tweaks and Fixes?
Read above.
Can I use this with Tweaks and Fixes?
No.
Is this compatible with (insert mod name here)?
The chances are far higher than they were with T&F and in 99% of cases I'd say yes. If you notice any weirdness, simply disable any fix in this mod that may be related to the mod's features, then test again.
Can I suggest a fix?
Create an issue in the repository, goes without saying that only vanilla bugs are considered.
Can I use this on an existing save?
Yes, although some fixes might not apply retroactively.
Legacy? Below Zero?
Not interested. Permissions are open so feel free to port the mod.
Are other languages supported?
No. The few features involving text use hardcoded strings in English. Feel free to PR localization.
Credits
- qqqbbb for Tweaks and Fixes, please endorse it!
- MrOshaw for the Subnautica Modding Guide.
- The Subnautica Modding Discord server for their help and resources, especially EldritchCarMaker and Essence.
Instructions
Merge with the BepInEx folder in your game's folder.
Fixes
Fixes 1.4.0
