Adds variety in currently existing animations based on NPC personality types, conditions, or just randomly, to make Skyrim feel a bit more diverse. Some animations are done from scratch by hand, others as minor adjustments to the vanilla animations.
Recommended:
- NPC Animation Remix
- Gives NPCs many randomized idling animations & more.
- I recommend going through that author's account for other similar mods as well.
- AI Overhaul
- Makes NPCs use unused vanilla animations in their schedules.
All modules are optional and somewhat customizable through a FOMOD installation.
If you only want the torch animations, or just the player idles, you can do that.
Features:
Torch - NPC, Player - There are several ways to hold a torch.
- Vanilla - 1/3 chance
- Higher - 1/3 chance
- Tilted away - 1/3 chance
- Higher, tilted overhead - possible when indoors
- Chances become 1/4 when indoors.
Personality - NPC - Tweaks or new animations based an NPC's voice type, race or faction.
- Children, Unisex - Neutral posture & arm position - forward walk, run
- Bubbly - Lifted wrists, bent elbows, arched back - forward walk, run, sitting
- (YoungEagerFemale voice type ex. Camilla, Ysolda- very subtle.)
- Haafingar Officials - Unisex: 25% chance for new idle
- (Imperial Guards, Solitude Guards, Penitus Oculatus. Must be in the Haafingar area.)
- Egoistic, Unisex - Straighter posture, neck lifted - forward walk
- (Thalmor, Taarie & Endarie, Nirya, Maven Black-Briar- extremely subtle.)
Wounded - 50% chance for 2 of the 3 "wounded sitting" animations to have a variant.
(ex. Veezara/Arnbjorn wounded in the DB questline.)
Magical elevation - Alternate "Float up" and "Float down" animations that are less panicked and more comfortable. Requires over 150 maximum magicka points.
There are more optional features in the FOMOD installer, such as laying down animations & elderly animations.









Comments (0)
Log in to post a comment.
This thread is open for discussion.
Be the first to leave a community review!