EVG Conditional Idles

Thread
EVG Conditional Idles
Latest
Feb 14, 2026
Uploaded
Jan 20, 2026
Version
1.51
Total Files Size
6.1 MB
Unique DLs
2
Total DLs
2
Total Files
1

EVG Conditional Idles

6.1 MB

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Handmade unisex animations that only play in specific conditions, applying to the player and humanoid npcs.

Designed to be unintrusive, they simply replace animations when in the appropriate context using Open Animation Replacer.

There are zero gameplay changes. Any feature can be toggled and/or customized in the MCM.



Full Animation Sets

While idling or moving, weapon sheathed


EVG_Conditional_Idles_image_0.pngEVG_Conditional_Idles_image_1.pngEVG_Conditional_Idles_image_2.pngEVG_Conditional_Idles_image_3.pngEVG_Conditional_Idles_image_4.png

*COLD & SHIELD COVER play with a 50% chance on NPCs to prevent repetition. See compatibility section above for supported cold debuffs.

*SHIELD COVER can be adjusted in the FOMOD installer to only work on light armor and/or help compatibility with 'shield on back' mods.

*MODESTY triggers based off of keywords on your equipment, is exempt in homes, as well as typical 'starter' locations for character creation.

*You can also use something like this to prevent MODESTY in RaceMenu.


Standing Idles

While standing still, weapon sheathed


EVG_Conditional_Idles_image_5.pngEVG_Conditional_Idles_image_6.pngEVG_Conditional_Idles_image_7.png

*FATIGUED 25% is disabled on NPCs due to head tracking misaligning arms.

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