When Spirits Wake - Quest Mod

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When Spirits Wake - Quest Mod
Latest
Oct 2, 2026
Uploaded
Oct 2, 2026
Version
1.0.1
Total Files Size
23 MB
Unique DLs
4
Total DLs
4
Total Files
1

When Spirits Wake

23 MB

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When Spirit's Wake



Introduction:

  1. When Spirits Wake is a medium sized quest mod centred around Aamon and Trina, travellers who seek an unknown fate. Speaking to them and you learn of a mysterious "Lake" that ancient Spirits guide them to. Joining them and you'll learn of the mysterious audience that now leads them to their destiny, their own motivations and the circumstances that have drive them there. In my own and other's words, When Spirits Wake is one of my most interesting and strange mods to date, offering a captivating and haunting story that is sure to leave an impression on any player.


Features:

  1. Unique idea. Aamon's and Trina's quest is wholly unique and not something I've seen before in any game, let alone Skyrim. The quest will delve into lesser-known lore, tying in devices that are severely under-explored within the base game, along with introducing incredibly unique and different concepts that are of my own creation. As I mentioned above, I thoroughly believe that this is my most strange and "out there" mod, which should offer a vastly different experience than any other quest mod.
  2. Fully voiced. With over 400 lines of interesting and engaging dialogue, the voice acting in this mod is expertly done by two veterans of the modding scene, Elizabeth Plant and D. D. Rumin. Despite the difficulty of both roles, they did such an amazing job with their respective lines, and made this quest mod what it is today! I cannot thank them enough for their contribution, and the effort they put into my project!
  3. Unique assets. When Spirit's Wake contains four custom assets made to enhance the story and atmosphere of the mod. Made by the always incredible RuneSentinel, he's hand crafted an entirely new headpiece, a custom decoration and two brand new creature models. With these excellent editions, it only adds to the mystery of the quest, enhancing the voice acting and dialogue through visual story telling.
  4. Enhanced locations. Due to the scope of the mod, I thought it was only right to edit the locations where Trina and Aamon journey, and so there are now four vanilla locations enhanced and overhauled to accommodate their encounters. Along with these improvements, I also created two brand new location to serve as appropriate set pieces for their travels. With the help of the amazing EXIT, I believe I've done a pretty good job!
  5. Custom scenes. With the relationship of Trina and Aamon being displayed through out the quest, I took special care to ensure that the pair frequently interact with one another, further showing their friendship and care for one another. This is accomplished through custom scenes which the player can observe, offering new insights into the pair.


Showcase



FAQ:

Can the mod be downloaded mid-game?

  1. Yes, it's completely fine to install mid-game.

Is it ESLed?

  1. It's not since the mod adds in a new worldspace.

Is the mod clean?

  1. Yes, I have only edited the necessary cells, there should be no conflicts due to dirty edits.

How do I start the quest?

  1. Venture to the location shown within the images and speak to Trina.

Can I make a patch for the mod?

  1. I'd love it people made patches for any incompatibilities that arise, if you could send these to me, I'll upload them onto the mod page.

Can it be ported to Xbox?

  1. The original porter who would do all of my mods can no longer do it. If you're up to it and agree to give credit along with including my showcases on the page, I have no problems with you porting it.

How can I show my support?

  1. You can endorse the mod and vote it for mod of the month, if you like the content. And if you'd like to support me, check out my YouTube and Patreon!


Bugs/Incompatibilities:

  1. If you're running any version PRIOR to the update, please download BEES


Credits:

  1. This should go without saying but a massive thank you to the two incredible voice actors who worked on this project, Elizabeth Plant and D. D. Rumin. You two did such an incredible job with this project and completely brought my weirdest ideas to life! I can't thank you enough for the continued work you've both been doing and I can't wait to work with the two of you again in future roles!
  2. A huge thank you to RuneSentinel who made this mod come to life! Your models add so much mystery and life to the mod, and I can't imagine how it'd look without your work on the project!
  3. Thank you to EXIT who continually helped me improve the locations within the mod! Putting up with my questions and giving me new ideas was such a big help and as I've said for everyone, I can't thank you enough for everything you've done!



Patrons:

A list of every active Patron who has pledged £1 or more. I can't thank you guys enough for the continued support, your funding really helps me continue to make these projects a reality!

Rabbs_Art

Bathrobe Samurai

Carl Quaif

xander

Chase

Wisteriel





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