SKSE plugin that improves and fixes bugs with Invisibility effects
Bug Fixes
- Invisibility shader changed between LE and SSE, with SSE shader being incredibly transparent . This fixes the shader so skin and armor normal maps affect refraction again (ie. items seen through invisible characters will be more distorted).
Enhancements
- Additional blood splatter and arrows on your character also become invisible.
- Hide alpha blended armor meshes with BSEffectShaderProperty (eg. Dragon Aspect armor) as refraction does not work on them
- Uninterrupted actions (spell will not be dispelled if activating items, configurable)
- NPCs will never detect invisible characters (off by default)
- This applies to Invisibility and Ethereal Form effects
All of these can be toggled in the included po3_EnhancedInvisibility.ini.
Credits
- Ryan (SniffleMan) for CommonLibSSE









Comments (0)
Log in to post a comment.
This thread is open for discussion.
Be the first to leave a community review!