Dual Casting Fix

Thread
Dual Casting Fix
Latest
Feb 14, 2026
Uploaded
Jan 4, 2026
Version
1.0.0
Total Files Size
3.8 MB
Unique DLs
1
Total DLs
1
Total Files
1

Dual Casting Fix

3.8 MB

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SKSE plugin that fixes a vanilla bug which causes the game to treat dual cast spells as if they were single cast.


Description

Casting another spell (via Cast/RemoteCast/AddSpell script functions or perk abilities) while dual casting, will break dual casting effects and perks (eg. Impact) that depend on it. This can be replicated on a vanilla load order + Survival Mode or if you have mods such as Strange Runes which calls AddSpell() while casting hand spells.


This plugin fixes that by preventing scripted/instant spells (which cannot be dual casted anyway) from disabling dual-casts.


Source

https://github.com/powerof3/DualCastingFix


Credits

  1. Simon Magus for figuring out why this bug happens, and help with testing

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