Water Effects Brightness and Reflection Fix

Thread
Water Effects Brightness and Reflection Fix
Latest
Feb 27, 2026
Uploaded
Jan 3, 2026
Version
0.6
Total Files Size
2.3 MB
Unique DLs
1
Total DLs
2
Total Files
1

Water Effects Brightness and Reflection Fix

2.3 MB

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Description

  • Makes water effects not glow at night: they will remain dark unless illuminated by lights or sky. How much light is present depends on your enb, light, and weather.
  • Removes neon green reflection
  • Improved UV maps on some effects
  • Fixes Whiterun rapids animation when loading into whiterun from another save game
  • Fixes z-fighting with some water foam
  • Includes USSEP and SMIM mesh changes
  • Details:
  • Sets BSEffectShaderProperty lighting influence to 255: removing own glow
  • Sets BSLightingShaderProperty emissive multiple to 0: removing own glow
  • Give some waterfall BSLightingShaderProperty decal and dynamic_decal flag: remove neon green reflection (this preserves specular effect on the water while other fixes don't)
  • Add missing effect_shading flag to BSEffectShaderProperty: make effect react to light
  • Add soft_effect flag to BSEffectShaderProperty: make effect less bright during certain night weathers
  • Adjust Soft Falloff Depth after adding soft_effect
  • Includes replacers for vanilla Dyndolod dynamic waterfall lods. If you were using vanilla waterfalls, you don't need to regenerate Dyndolod. How this works might change in the future.
  • Optional file to fix black waterfalls in Nchardak Aqueducts
  • Nchardak Aqueducts waterfalls are set to have completely black lighting by Bethesda
  • This wasn't a problem because the waterfalls also glow
  • With the glow removed, they appear completely black
  • The optional module is an ESL-flagged ESP file that changes the Nchardak waterfalls to not use completely black lighting and simply use the lighting from the environment
  • Optional file to fix the broken gradwhitewater.dds from Skyrim Particle Patch
  • For some reason, Skyrim Particle Patch changed this file so waterfalls became very dark
  • Skyrim Particle Patch changed other gradient textures to be bluer, but only this file is changed to be dark
  • Included fix is just a bluer version of the vanilla gradient
  • Fix demonstration: pic1, pic2


 

Known Issues

  • Some Dark dungeons with no ambient lighting will have dark water unless lit
  • Waterfalls are subject to the 7 lights per mesh limit, this was the case in vanilla, but since waterfalls glowed, it wasn't obvious. and this will make it more obvious.


 

Installation/Uninstallation/Upgrade

  • Whenever

Credits


 

FAQ

Q: is this compatible with some water mod?

A: this is compatible with Water Mod - ENB Displacement Textures. As for the rest, understand how mod managers work, look at the files, and decide for yourself.

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