Calyps Animal Ears - Proper RaceMenu Integration

Thread
Calyps Animal Ears - Proper RaceMenu Integration
Latest
Apr 8, 2026
Uploaded
Apr 8, 2026
Version
1.2.0
Total Files Size
2.0 MB
Unique DLs
2
Total DLs
2
Total Files
1

Calyps Animal Ears - Proper RaceMenu Integration

2.0 MB

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CALYPS ANIMAL EARS

PROPER RACEMENU INTEGRATION



Features:


BETTER ORGANIZATION Adds Calyps' Animal Ears to its own Slider in the "Hair" category


4 NEW EARS Introduces the 4 different horns from Calyps' Animal Ears into RaceMenu


UNISEX The ears can be used on both Males and Female characters (not Beast races)


PERSISTENT The horns are attached to your character, and can be saved with your RaceMenu presets


NO TAILS Does not include the tails from the mod


Purpose:


✧ Better organization of new headparts to use for your characters


✧ Removes the need in having to equip different ears. With this mod they will stay on your character and are not equipment.


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How to use:


✧ Go to the "Hair" tab in RaceMenu, and you will see a slider for Calyps Ears. You can select the ear you want there.



Requirements:


RaceMenu

Calyps Animal Ears and Tails

RaceCompatibility for SE



Installation:


1. Choose either "Animal Ears and Tails" or "Animal Ears and Tails - Ear Fix" from the Main Files depending on which works for you

2. Install like normal with your mod manager

3. That's it



Compatibility:


NO ACTION NEEDED HeadPart Whitelist

Breaks this mod. Patch already included inside Main File. You don't need to do anything further.


NO ACTION NEEDED Proper RaceMenu Integration series

This mod was made to be compatible with all other Proper RaceMenu Integration mods. You don't need to do anything further.


PATCH NEEDED Half-Khajiit Race (Ohmes-Raht) by nikojaeger

Initially not compatible. Requires Ohmes-Raht Racial Compatibility Bridge to work (and just good to have overall)


RaceMenu by expire6978

Calyps Animal Ears and Tails by Calyps (& Vexcation for port)


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