

I decided to keep the exterior discrete, this group are tucked out of the way
So a simple lowkey outlook & living area, Guarded by a group that are more likely to warn you off than fight.

First Room
Interior walls have been moved closer together to make the first few rooms feel more like a cave
The Originals felt too big & square.

Second Room
Again, Walls are closer lots of clutter & rock added
This room has had a massive rework.

Third Room
Tables gone, Massive Bonfire added plus a lot of extra clutter
This is where the team let their hair down.

Final Area
Imperial assets used throughout the whole Dungeon but really look good here .




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