

I decided to keep the exterior discrete, this group are tucked out of the way
So a simple lowkey outlook & living area, Guarded by a group that are more likely to warn you off than fight.

First Room
Interior walls have been moved closer together to make the first few rooms feel more like a cave
The Originals felt too big & square.

Second Room
Again, Walls are closer lots of clutter & rock added
This room has had a massive rework.

Third Room
Tables gone, Massive Bonfire added plus a lot of extra clutter
This is where the team let their hair down.

Final Area
Imperial assets used throughout the whole Dungeon but really look good here .
Changelog:
Version 1.4
- Reworked the entrance area for better Npc pathfinding
- Reworked the Navmesh with ledge drop downs
- Added rock debris & flora to the open ceilings
- Light rework of the rooms, switched ramps for steps, added boulders/pillars/rock piles to areas that looked a little basic
- Moved a few Npc's to stop them getting aggro to soon




Comments (0)
Log in to post a comment.
This thread is open for discussion.
Be the first to leave a community review!