Glow Be Gone Redone - NG

Thread
Glow Be Gone Redone - NG
Latest
Feb 14, 2026
Uploaded
Feb 11, 2026
Version
1.0
Total Files Size
232 KB
Unique DLs
10
Total DLs
10
Total Files
1

Glow Be Gone Redone - NG

232 KB

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Glow Be Gone Redone - NG

Brief :

Dynamically removes annoying edge glow from shader effects via an SKSE plugin. Original mod by Ryan (Fudgyduff) and then updated by dukethedropkicker. This rewrite of the mod now works with 1.6.1170 and 1.5.97.


Configuration :

RemoveActorFX = true - Set to true to disable character glows. Set to false if you prefer to keep the original actor shader effects.


Reworked

RemoveWeaponFX = true - Set to true to disable weapon glows. Set to false to keep weapon-specific shader effects active.

ExclusionList = [] - Enter the names of specific plugins here to exempt them from these changes and retain their original effects.


New feature:

MagicEffectExclusionList = [] - Add specific Magic Effect IDs to this list if you want certain spells or enchantments to remain visible.


Not compatible:

Glow Be Gone - SkyPatcher - Does almost the same thing and does not have any Exclusion this version, and I don't like to use SkyPatcher as it inherit aloot of issues, ranging from CTD to slow loading times.

Glow be Gone SKSE Updated GhostFX Workaround - Built into the mod itself.

Simple Edge Glow Remover NG - It causes CTD on the major city load for me and my friend nithog atleast. It does not have the Ghost fix that I implemented or any sort of exclusion.


Permission :

Just like the OG mod, this is "Released under an MIT license."


Credits :

Ryan (Fudgyduff)

dukethedropkicker

mrowrpurr

nithog

MarkVII_

YzaraHQ


Resources :

Source Code

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