Requiem - Exhaustion and Stamina Fix

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Requiem - Exhaustion and Stamina Fix
Latest
Feb 14, 2026
Uploaded
Feb 11, 2026
Version
1.0
Total Files Size
3.7 KB
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0
Total Files
2

Requiem - Exhaustion and Stamina Fix

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Requiem - Exhaustion and Stamina Fix


 

What does this mod do?


 

This fixes an annoying issue with Requiem where the player becomes stuck in an Exhaustion State after attacking, running, and blocking.


 

The problem was caused by a background script continuing to run after the effect had already ended. Under certain conditions (state transitions, cell changes, or heavy combat), the script could fail to shut down correctly and repeatedly reapply exhaustion, preventing normal stamina recovery.


 

Performance impact Fix


 

Before the fix

  1. OnUpdate could continue firing indefinitely
  2. Update interval: ~0.1 seconds
  3. Script stayed alive even after the effect ended


 

On low-end CPUs, this could:

  1. Increase Papyrus latency
  2. Delay other scripts
  3. Make combat feel sluggish


 

In worst cases, the script effectively became a permanent background poll. It won’t increase your free FPS, but it reduces unnecessary Papyrus activity, which can help with stability on lower-end systems or heavily scripted setups.


 

Notes

This is a bug fix only.

All gameplay behaviour remains unchanged outside of preventing the exhaustion state from becoming stuck.
 

Requirement

Requiem - The Roleplaying Overhaul


 

Massive thank you to Missile for teaching me an endless number of things about scripting.

Credit

Everglaid for the Thumbnail Image (I just yoinked it♥)

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