Meshes Optimization Project

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Meshes Optimization Project
Latest
Feb 14, 2026
Uploaded
Feb 11, 2026
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1.0
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47 MB
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8

Vanilla Riften Meshes Optimized

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Meshes Optimization Project


This project focuses on optimizing meshes to reduce draw calls. In other words, improve performance with minimal loss to visual quality. Some meshes are best utilized in ENB or CS, so please ensure you have the correct file, and all meshes should be compatible with vanilla.


Why does this mod exist?


Each shape (or “object”) in a mesh is a separate sub-mesh. Even if all shapes share the same material, the game engine must issue a

separate draw call for each one.


More shapes → more draw calls → more CPU overhead.

Fewer shapes → fewer draw calls → better performance.


Legend:

Red - Not Gonna work

Orange - Can work but needs testing

Green - Will Work Fine


Cities of the North - Falkreath - (CS - ENB - LUX(Without CS) - Vanilla)

Optimized and fixed multiple errors that were present base meshes too

Let Lux Interior Meshes win over these


Cities of North - Falkreath Retexture and Consistency (CS - LUX - ENB - Vanilla)

Optimized and fixed multiple errors that were present in base meshes and that got carried over to these meshes.


Cities of the North - Dawnstar (CS - ENB - LUX(Without CS) - Vanilla)

Optimized and fixed multiple errors that were present in base meshes and redid the collision in all interior cells with proper footstep flags. Fixed interior mesh faces and UV.

Let Lux Interior Meshes win over these


Cities of the North - Morthal (CS - ENB - LUX(Without CS) - Vanilla)

Most of the meshes were already optimized, but I performed an optimization pass on large meshes and smaller meshes that are used repeatedly. Like before, I also merged meshes.

Let Lux Interior Meshes win over these


Northern Roads (CS - LUX - ENB - Vanilla)

Merged and optimized the shapes. While the meshes were already in good condition, I still went through them manually to further optimize and repaint the vertex colors.


Valhalla Bridges (CS - LUX - ENB - Vanilla)

Fixed a lot of meshes, simplified collision and Merged Shapes.

Load it right after the main mod


Medieval Markets (CS - LUX - ENB - Vanilla)

A large number of meshes have been optimized to low-poly versions. Some mesh shapes are merged, not all. Some were reduced by as much as 15K Tri without any noticeable loss in quality. The meshes that truly needed optimization were modified.


Vanilla Riften Meshes Optimized (CS - LUX - ENB - Vanilla)

(WIP) I’ll be adding more meshes gradually over time. Interior meshes haven’t been touched yet — for now, I’ve just fixed the most problematic ones.

These meshes don’t include parallax to avoid conflicts, but you can run Parallax Gen if you want to enable it.


Installation

Make sure the mod is winning the conflict in Mod Organizer 2 and Vortex.


FAQ

Can I install this mid-game?

Yes.


Can you patch X-Mod?

It depends on whether the mod has open perms or not, and on the scope of the mod/work and whether I happen to use that mod myself.


Credits

Huge thanks to robertgk2017 and ra2phoenix for teaching me the way of Meshes


JPSteel2 for Cities of the North

Gonzeh84 for Cities of North - Falkreath Retexture and Consistency

miliyx's for Cities of the North - Dawnstar I used as a base for Dawnstar.

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