Schlitzohr Locations - Fixes and Optimization - LE

Thread
Schlitzohr Locations - Fixes and Optimization - LE
Latest
Apr 22, 2026
Uploaded
Apr 22, 2026
Version
3.2.2
Total Files Size
1.8 MB
Unique DLs
0
Total DLs
0
Total Files
1

Schlitzohr Locations - Fixes and Optimization - LE

1.8 MB

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What This Mod Does


Fixes multiple major errors in building meshes for most of Schlitzohr's locations and applies basic shape optimization to fix parallax issues, provide better performance and reduce drawcalls with no visual difference. Here is what was done in detail:

  1. Converted NIFs to LE format correctly to fix issues related to the format the base mod uses, which caused invisible meshes when converted to SE.
  2. Converted NIFs to SE format.
  3. Applied universal mesh fixes to address various NIF-related issues: vertex colors, incorrect flags, bounds, and more.
  4. Applied shape grouping.
  5. Applied shape merging to reduce the number of shapes in NIFs, resulting in fewer drawcalls.
  6. Fixed textures not applied to shader nodes.
  7. Fixed unused BSTrishapes and orphaned shader nodes.
  8. Fixed incorrect flags in BXflag nodes.


⚠ Still a work in progress: it might not be perfect in the first versions


Installation


Download and install the mod like any regular mod. Make sure it wins every conflict in order to work as intended.


Compatibility


No incompatibilities found yet.


Credits


Thanks to Schlitzohr for his locations mod and the permission to upload this fix.


If you'd like to support development:


☕ Ko-fi ❤ Patreon


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