BLEEDLESS is an overhaul of how damage and force is applied.
It is designed to change the way that unarmed, melee, ballistics, energy, explosives, poison, fire, electricity and plasma inflict damage and other effects in a challenging and more deadly way.
BLEEDLESS accomplishes this by changing damage multipliers on parts of the body, the way explosions affect entities by making them more deadly, changing the force applied and also increasing the radius.
Unlike BLEED, BLEEDLESS does not have any of the scripted effects like bleeding, burning with lasers and fatigue damage on blunt weapons.
It also removes other damage over time effects BLEED added.
Credits:
RoyBatterian and Puppetron - for BLEED
Qolore7 and me - for BLEEDNV
Conzo - for help updating the TTW version
Icon Guy - for the icon used in the thumbnail









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