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This scriptrunner changes the item values from SITE/TTW economy values to NV's ridiculously overinflated ones Not recommended, using SITE or the entirety of my CORE suite is recommended instead
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Installation:
Regular installation. You will need to reset your config options each update.
A Base Object Swapper patch is available and recommended, which will swap various base game worldspace placements with appropriate items from this mod, to allow you more opportunities to see the models in the world.
There is a small esp-free patch for BHYSYS that adds some medical supplies to the starting gear lists.
The "Sweet Economy" suite of mods (STARS+SWEEP+Sweet Consumables+SPARE) is most recommended, but SITE or a similar hard-edit based economy overhaul will also do. This file should be placed lower in your load order than SITE.
Those who do not use such an economy overhaul may find that items are disproportionately low in value in comparison to other item types in the game.
There is a small scriptrunner patch available that reverts the item values to their old NV proportions. Not recommended - as stated above, my Core Suite of mods or a SITE/TTW styled economy overhaul is recommended.
Recommended for use with my Ingestibles mod and New Blood or BLEED.
See installation instructions
Allows you to buy some healing items from the SM vending machines after you get the clinic med codes For DMT Update 12+ ONLY
This esp free file simply adds some medical supplies to BHYSYS' starting gear
This just prevents steroids from being removed from anywhere by famine
This file will make items in the world sometimes get replaced with the items from this mod, to allow you more chances to actually see the models. Fixed dysfunction with rotation values causing issues with the whole file
Changes recipes to use CDO's bandages, and having the CDO esp loaded will let you turn the bandage integration level to 0 in the main file's config, which you should do, because they don't have the other mechanical stuff from CDO