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Since this mod features no navmesh edits and very few edits to vanilla records, it should be highly compatible. The most incompatibility you will notice is clipping objects added by other mods in overlapping areas. Another great feature of scripting is being able to automatically disable these objects if a conflicting mod is loaded. This mod already features this sort of automatic patching for the following mods:
- Barter-Boy Currency Conversion Terminals
- Eliza
- SUPER Lively Goodsprings - load SUPER Lively Goodsprings BEFORE this mod!
- The Living Desert - load The Living Desert AFTER this mod!
If you notice any other mods with clipping objects, let me know and I may add automatic patching if it interests me.