Modathon
Don't Block Me - Stop Companions Blocking Doorways mod for Fallout: New Vegas

Don't Block Me

Latest04 Feb 2026
Uploaded04 Feb 2026
Version1.4.3

No more getting stuck on companions!

4.31 KB
File Size
0
Unique DLs
0
Total DLs
2

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Requirements

Instructions

First, install the latest versions of xNVSE & Johnny Guitar & the JIP LN Plugin.

Install and Uninstall using a mod manager of your choice, alternatively, add or remove gr_Don'tBlockMe!.txt from NVSE > Plugins > Scripts as required. There are no particular load-order requirements for using this mod.

Navigate to config > Lime > NoBlock.ini to configure settings.

iModMode

Setting iModMode to 1 will make companions move away from the player when iKeybind is pressed and optionally when the player comes within touching distance [Default]

Setting iModMode to 2 will disable collision while iKeybind is pressed (Experimental, there are a few visual issues that can crop up with this mode)

iDistanceToMove

Determines how far an ally should move away from the player while iModMode is set to 1. Default = 300 units.

iMoveStyle

Setting iMoveStyle to 0 will make allies walk away from the player [Default]

Setting iMoveStyle to 1 will make allies run away from the player

Setting iMoveStyle to 2 will contextually make allies walk or run based on if hostiles are nearby

bAutoMove

Setting bAutoMove to 0 will disable ally auto movement

Setting bAutoMove to 1 means allies will walk or run based on iMoveStyle from the player when within touching distance. [Default]

iWorksOutdoors

Setting iWorksOutdoors to 0 will prevent this mod working outdoors. [Default]

Setting iWorksOutdoors to 1 will allow this mod to work outdoors.

iKeybind

Sets the keybind using any DirectX scancode for keybound actions. Default = 45 which corresponds to the X key